pub struct CollisionContainer<'a> {
pub elements: Vec<&'a dyn CanCollide>,
}Expand description
Container for references to collider objects
Fields§
§elements: Vec<&'a dyn CanCollide>The elements used to define the collision hitbox. This can be anything that implements CanCollide
Implementations§
Source§impl<'a> CollisionContainer<'a>
impl<'a> CollisionContainer<'a>
Sourcepub fn push(&mut self, element: &'a impl CanCollide)
pub fn push(&mut self, element: &'a impl CanCollide)
Add an element to the container
Sourcepub fn overlaps_element(&self, element: &impl CanDraw) -> bool
pub fn overlaps_element(&self, element: &impl CanDraw) -> bool
Returns true if the given CanCollide is overlapping the CollisionContainer
Sourcepub fn will_overlap_element(
&self,
element: &impl CanDraw,
offset: Vec2D,
) -> bool
pub fn will_overlap_element( &self, element: &impl CanDraw, offset: Vec2D, ) -> bool
Returns true if the element will be overlapping the CollisionContainer when the offset is applied
Trait Implementations§
Source§impl<'a> CanCollide for CollisionContainer<'a>
impl<'a> CanCollide for CollisionContainer<'a>
Source§fn collides_with_pos(&self, pos: Vec2D) -> bool
fn collides_with_pos(&self, pos: Vec2D) -> bool
Returns true if one of the elements in the CollisionContainer intersects the passed position
Source§impl<'a> Clone for CollisionContainer<'a>
impl<'a> Clone for CollisionContainer<'a>
Source§fn clone(&self) -> CollisionContainer<'a>
fn clone(&self) -> CollisionContainer<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Default for CollisionContainer<'a>
impl<'a> Default for CollisionContainer<'a>
Source§impl<'a> From<&'a dyn CanCollide> for CollisionContainer<'a>
impl<'a> From<&'a dyn CanCollide> for CollisionContainer<'a>
Source§fn from(element: &'a dyn CanCollide) -> Self
fn from(element: &'a dyn CanCollide) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl<'a> Freeze for CollisionContainer<'a>
impl<'a> !RefUnwindSafe for CollisionContainer<'a>
impl<'a> !Send for CollisionContainer<'a>
impl<'a> !Sync for CollisionContainer<'a>
impl<'a> Unpin for CollisionContainer<'a>
impl<'a> !UnwindSafe for CollisionContainer<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more