#[non_exhaustive]
pub struct Text<'a> { pub pos: Vec2D, pub content: &'a str, pub align: TextAlign, pub modifier: Modifier, }
Expand description

Displays text at the given position

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§pos: Vec2D§content: &'a str§align: TextAlign

A raw Modifier, determining the appearance of the Sprite

§modifier: Modifier

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impl<'a> Text<'a>

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pub fn new(pos: Vec2D, content: &str, modifier: Modifier) -> Text<'_>

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pub fn new_with_align( pos: Vec2D, content: &str, align: TextAlign, modifier: Modifier ) -> Text<'_>

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pub fn draw(pos: Vec2D, content: &str, modifier: Modifier) -> Vec<Point>

Return a vector of Points to display the given content

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pub fn draw_with_align( pos: Vec2D, content: &str, align: TextAlign, modifier: Modifier ) -> Vec<Point>

Trait Implementations§

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impl<'a> Clone for Text<'a>

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fn clone(&self) -> Text<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for Text<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl ViewElement for Text<'_>

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fn active_pixels(&self) -> Vec<Point>

Return a vector of every coordinate where a pixel should be placed and its respective ColChar. If your whole object is a solid colour, consider using utils::points_to_pixels() which will add the same ColChar to every point and can then be used as this function’s output

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impl<'a> RefUnwindSafe for Text<'a>

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impl<'a> Send for Text<'a>

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impl<'a> Sync for Text<'a>

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impl<'a> Unpin for Text<'a>

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impl<'a> UnwindSafe for Text<'a>

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.