pub enum DisplayMode {
    Debug,
    Points {
        fill_char: ColChar,
    },
    Wireframe {
        backface_culling: bool,
    },
    Solid,
}
Expand description

DisplayMode determines how the Viewport renders our 3D objects. This is the Gemini equivalent of Blender’s Viewport Shading options

  • DisplayMode::Debug does the same thing, but shows the vertices as the indices that represent them (this is useful when you are constructing a mesh)
  • DisplayMode::Points only renders the object’s vertices as single pixels with the ColChar chosen with the fill_char enum parameter
  • DisplayMode::Wireframe renders the edges of the meshes, without filling in the shapes. You can choose whether you want to render with backface culling using the backface_culling enum parameter
  • DisplayMode::Solid renders the full faces of all the meshes. This is normally the final render

Variants§

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Debug

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Points

Fields

§fill_char: ColChar
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Wireframe

Fields

§backface_culling: bool
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Solid

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