use gemini_engine::elements::{view::ColChar, Vec2D, View};
use gemini_engine::elements3d::{DisplayMode, Mesh3D, Vec3D, Viewport};
use gemini_engine::gameloop;
const FPS: u32 = 20;
const FOV: f64 = 5000.0;
fn main() {
    let mut frame_skip = false;
    let mut view = View::new(350, 90, ColChar::BACKGROUND);
    let mut viewport = Viewport::new(
        Vec3D::new(0.0, 0.0, 250.0),
        Vec3D::new(-0.5, 0.0, 0.0),
        FOV,
        Vec2D::new((view.width / 2) as isize, (view.height / 2) as isize),
    );
    let cube = Mesh3D::default_cube();
    loop {
        let now = gameloop::Instant::now();
        view.clear();
        viewport.rotation.y -= 0.05;
        match frame_skip {
            true => frame_skip = false,
            false => {
                viewport.blit_to(&mut view, vec![&cube], DisplayMode::Solid);
                view.display_render().unwrap();
            }
        }
        let elapsed = now.elapsed();
        println!(
            "Elapsed: {:.2?}µs | Frame skip: {}",
            elapsed.as_micros(),
            frame_skip
        );
        frame_skip = gameloop::sleep_fps(FPS, Some(elapsed));
    }
}