spinning_cube/
spinning-cube.rs1use gemini_engine::{
3 core::ColChar,
4 fps_gameloop,
5 mesh3d::{Mesh3D, Transform3D, Vec3D},
6 view::View,
7 view3d::{DisplayMode, Light, Viewport},
8};
9use std::time::Duration;
10
11const FPS: f32 = 30.0;
12const FOV: f64 = 80.0;
13
14fn main() {
15 let mut view = View::new(100, 50, ColChar::EMPTY);
16
17 let mut viewport = Viewport::new(
18 Transform3D::look_at_lh(Vec3D::new(0.0, -1.5, 4.3), Vec3D::ZERO, Vec3D::Y),
19 FOV,
20 view.center(),
21 );
22 viewport.objects.push(Mesh3D::default_cube());
23
24 viewport.display_mode = DisplayMode::Illuminated {
25 lights: vec![
26 Light::new_ambient(0.3),
27 Light::new_directional(0.6, Vec3D::new(0.5, 1.0, 1.0)),
28 ],
29 };
30
31 fps_gameloop!(
32 {
33 viewport.objects[0].transform = viewport.objects[0]
34 .transform
35 .mul_mat4(&Transform3D::from_rotation_y(-0.05));
36 },
37 {
38 view.clear();
39 view.draw(&viewport);
40 let _ = view.display_render();
41 },
42 FPS,
43 |elapsed: Duration, frame_skip| {
44 println!(
45 "Elapsed: {:.2?}µs | Frame skip: {}",
46 elapsed.as_micros(),
47 frame_skip
48 );
49 }
50 );
51}