Enum gemini_engine::elements3d::view3d::DisplayMode

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pub enum DisplayMode {
    Debug,
    Points {
        fill_char: ColChar,
    },
    Wireframe {
        backface_culling: bool,
    },
    Solid,
    Illuminated {
        lights: Vec<Light>,
    },
}
Expand description

DisplayMode determines how the Viewport renders our 3D objects. This is the Gemini equivalent of Blender’s Viewport Shading options

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Debug

DisplayMode::Debug does the same thing, but shows the vertices as the indices that represent them (this is useful when you are constructing a mesh)

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Points

DisplayMode::Points only renders the object’s vertices as single pixels with the ColChar chosen with the fill_char enum parameter

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§fill_char: ColChar

The desired appearance of the points

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Wireframe

DisplayMode::Wireframe renders the edges of the meshes, without filling in the shapes. You can choose whether you want to render with backface culling using the backface_culling enum parameter

Fields

§backface_culling: bool

Whether or not to enable backface culling (parts of the mesh with faces that are not facing towards the viewport will be removed)

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Solid

DisplayMode::Solid renders the full faces of all the meshes. This is normally the final render

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Illuminated

DisplayMode::Illuminated will replace your faces’ text_chars with a character of different size to emulate light, based on a given list of Lights

Fields

§lights: Vec<Light>

The collection of lights used to illuminate the scene

Trait Implementations§

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impl Clone for DisplayMode

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fn clone(&self) -> DisplayMode

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DisplayMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for DisplayMode

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fn eq(&self, other: &DisplayMode) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for DisplayMode

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.