#[non_exhaustive]
pub struct Text<'a> { pub pos: Vec2D, pub content: &'a str, pub align: TextAlign, pub modifier: Modifier, }
Expand description

Displays text at the given position

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§pos: Vec2D§content: &'a str

The actual text content of the element

§align: TextAlign

How the content should align to the position

§modifier: Modifier

A raw Modifier, determining the appearance of the Text

Implementations§

source§

impl<'a> Text<'a>

source

pub fn new(pos: Vec2D, content: &str, modifier: Modifier) -> Text<'_>

Create a new Text element with a position, content and modifier

Panics

This function will panic if the content contains a newline, as Text only works with single lines. For multi-line strings, see Sprite

source

pub fn with_align( pos: Vec2D, content: &str, align: TextAlign, modifier: Modifier ) -> Text<'_>

Create a Text element with an align parameter to set the Text’s align (see the TextAlign documentation)

Panics

This function will panic if the content contains a newline, as Text only works with single lines. For multi-line strings, see Sprite

Examples found in repository?
examples/self-resizing.rs (lines 11-16)
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
fn main() {
    let mut view = View::new(100, 100, ColChar::BACKGROUND).with_block_until_resized(true);
    let mut text = Text::with_align(
        view.center(),
        "This is some centered text!",
        TextAlign::Centered,
        Modifier::None,
    );

    loop {
        let terminal_size = termsize::get().unwrap();
        view.width = terminal_size.cols as usize;
        view.height = terminal_size.rows as usize - 2;

        text.pos = view.center();

        view.clear();
        view.blit(&text, Wrapping::Wrap);
        view.display_render().unwrap();

        sleep(Duration::from_millis(10))
    }
}
source

pub fn draw(pos: Vec2D, content: &str, modifier: Modifier) -> Vec<Pixel>

Return a vector of Pixels to display the given content

source

pub fn draw_with_align( pos: Vec2D, content: &str, align: TextAlign, modifier: Modifier ) -> Vec<Pixel>

Return a vector of Pixels to display the given content, aligning the content to the position as directed by the align attribute

Trait Implementations§

source§

impl<'a> Clone for Text<'a>

source§

fn clone(&self) -> Text<'a>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl<'a> Debug for Text<'a>

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl ViewElement for Text<'_>

source§

fn active_pixels(&self) -> Vec<Pixel>

Return a vector of the element’s Pixels - A ColChar. If your whole object is a solid colour, consider using utils::points_to_pixels() which will add the same ColChar to every point and can then be used as this function’s output
source§

fn active_points(&self) -> Vec<Vec2D>

Return the positions the ViewElement occupies, essentially active_pixels() without the ColChars. This has a default setting that extracts the Vec2Ds from active_pixels but you can set it to something else to make it faster

Auto Trait Implementations§

§

impl<'a> RefUnwindSafe for Text<'a>

§

impl<'a> Send for Text<'a>

§

impl<'a> Sync for Text<'a>

§

impl<'a> Unpin for Text<'a>

§

impl<'a> UnwindSafe for Text<'a>

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.