pub struct Context2D { /* private fields */ }
Expand description

Context holding draw commands

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impl Context2D

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pub fn new() -> Context2D

Create a new command context

Return

Context2D

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pub fn clear(&mut self)

Reset this command context

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pub fn stroke_rect<'a>(&'a mut self, rect: &Rect<Float>) -> &'a mut Context2D

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pub fn clear_rect<'a>(&'a mut self, rect: &Rect<Float>) -> &'a mut Context2D

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pub fn fill_rect<'a>(&'a mut self, rect: &Rect<Float>) -> &'a mut Context2D

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pub fn fill_text<'a>( &'a mut self, text: &str, x: Float, y: Float ) -> &'a mut Context2D

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pub fn stroke_text<'a>( &'a mut self, text: &str, x: Float, y: Float ) -> &'a mut Context2D

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pub fn arc( &mut self, x: Float, y: Float, r: Float, start_angle: Float, end_angle: Float ) -> &mut Context2D

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pub fn ellipse( &mut self, x: Float, y: Float, radius_x: Float, radius_y: Float, rotation: Float, start_angle: Float, end_angle: Float ) -> &mut Context2D

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pub fn begin_path(&mut self) -> &mut Context2D

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pub fn close_path(&mut self) -> &mut Context2D

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pub fn line_to(&mut self, x: Float, y: Float) -> &mut Context2D

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pub fn move_to(&mut self, x: Float, y: Float) -> &mut Context2D

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pub fn bezier_curve_to( &mut self, cp1x: Float, cp1y: Float, cp2x: Float, cp2y: Float, x: Float, y: Float ) -> &mut Context2D

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pub fn quadratic_curve_to( &mut self, cpx: Float, cpy: Float, x: Float, y: Float ) -> &mut Context2D

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pub fn arc_to( &mut self, x1: Float, y1: Float, x2: Float, y2: Float, radius: Float ) -> &mut Context2D

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pub fn rect(&mut self, rect: &Rect<Float>) -> &mut Context2D

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pub fn stroke(&mut self) -> &mut Context2D

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pub fn fill(&mut self) -> &mut Context2D

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pub fn fill_style(&mut self, style: &str) -> &mut Context2D

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pub fn fill_color(&mut self, color: Pixel) -> &mut Context2D

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pub fn stroke_style(&mut self, style: &str) -> &mut Context2D

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pub fn stroke_color(&mut self, color: Pixel) -> &mut Context2D

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pub fn line_width(&mut self, width: Float) -> &mut Context2D

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pub fn font(&mut self, style: &str) -> &mut Context2D

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pub fn text_align(&mut self, align: TextAlign) -> &mut Context2D

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pub fn save(&mut self) -> &mut Context2D

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pub fn restore(&mut self) -> &mut Context2D

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pub fn rotate(&mut self, angle: Float) -> &mut Context2D

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pub fn translate(&mut self, x: Float, y: Float) -> &mut Context2D

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pub fn scale(&mut self, x: Float, y: Float) -> &mut Context2D

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pub fn draw_image(&mut self, id: &str, x: Float, y: Float) -> &mut Context2D

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pub fn draw_image_rect(&mut self, id: &str, rect: &Rect<Float>) -> &mut Context2D

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pub fn draw_image_clip( &mut self, id: &str, clip: &Rect<Float>, rect: &Rect<Float> ) -> &mut Context2D

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pub fn text_baseline(&mut self, base_line: TextBaseLine) -> &mut Context2D

Trait Implementations§

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impl Clone for Context2D

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fn clone(&self) -> Context2D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for Context2D

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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Dereferences the given pointer. Read more
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Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for Pwhere R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same<T> for T

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type Output = T

Should always be Self
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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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