pub struct NamedTupleShapeInfo {
pub elements: Vec<TupleElement>,
}Fields§
§elements: Vec<TupleElement>Trait Implementations§
Source§impl Debug for NamedTupleShapeInfo
impl Debug for NamedTupleShapeInfo
Source§impl PartialEq for NamedTupleShapeInfo
impl PartialEq for NamedTupleShapeInfo
impl Eq for NamedTupleShapeInfo
impl StructuralPartialEq for NamedTupleShapeInfo
Auto Trait Implementations§
impl Freeze for NamedTupleShapeInfo
impl RefUnwindSafe for NamedTupleShapeInfo
impl Send for NamedTupleShapeInfo
impl Sync for NamedTupleShapeInfo
impl Unpin for NamedTupleShapeInfo
impl UnwindSafe for NamedTupleShapeInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> EncoderForExt for Twhere
T: ?Sized,
impl<T> EncoderForExt for Twhere
T: ?Sized,
Source§fn to_vec<F>(&self) -> Vec<u8> ⓘwhere
F: 'static,
Self: EncoderFor<F>,
fn to_vec<F>(&self) -> Vec<u8> ⓘwhere
F: 'static,
Self: EncoderFor<F>,
Convert this builder into a vector of bytes. This is generally
not the most efficient way to perform serialization.
Source§fn encode_buffer<F>(&self, buf: &mut [u8]) -> Result<usize, usize>where
F: 'static,
Self: EncoderFor<F>,
fn encode_buffer<F>(&self, buf: &mut [u8]) -> Result<usize, usize>where
F: 'static,
Self: EncoderFor<F>,
Encode this builder into a given buffer. If the buffer is
too small, the function will return the number of bytes
required to encode the builder.
Source§fn encode_buffer_uninit<'a, F>(
&self,
buf: &'a mut [MaybeUninit<u8>],
) -> Result<&'a mut [u8], usize>where
F: 'static,
Self: EncoderFor<F>,
fn encode_buffer_uninit<'a, F>(
&self,
buf: &'a mut [MaybeUninit<u8>],
) -> Result<&'a mut [u8], usize>where
F: 'static,
Self: EncoderFor<F>,
Encode this builder into a given buffer. If the buffer is
too small, the function will return the number of bytes
required to encode the builder.