pub struct InputObjectShapeInfo {
pub elements: Vec<InputShapeElement>,
}Fields§
§elements: Vec<InputShapeElement>Trait Implementations§
Source§impl Debug for InputObjectShapeInfo
impl Debug for InputObjectShapeInfo
Source§impl PartialEq for InputObjectShapeInfo
impl PartialEq for InputObjectShapeInfo
impl Eq for InputObjectShapeInfo
impl StructuralPartialEq for InputObjectShapeInfo
Auto Trait Implementations§
impl Freeze for InputObjectShapeInfo
impl RefUnwindSafe for InputObjectShapeInfo
impl Send for InputObjectShapeInfo
impl Sync for InputObjectShapeInfo
impl Unpin for InputObjectShapeInfo
impl UnwindSafe for InputObjectShapeInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> EncoderForExt for Twhere
T: ?Sized,
impl<T> EncoderForExt for Twhere
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Source§fn to_vec<F>(&self) -> Vec<u8> ⓘwhere
F: 'static,
Self: EncoderFor<F>,
fn to_vec<F>(&self) -> Vec<u8> ⓘwhere
F: 'static,
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Convert this builder into a vector of bytes. This is generally
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Source§fn encode_buffer<F>(&self, buf: &mut [u8]) -> Result<usize, usize>where
F: 'static,
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fn encode_buffer<F>(&self, buf: &mut [u8]) -> Result<usize, usize>where
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Encode this builder into a given buffer. If the buffer is
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&self,
buf: &'a mut [MaybeUninit<u8>],
) -> Result<&'a mut [u8], usize>where
F: 'static,
Self: EncoderFor<F>,
fn encode_buffer_uninit<'a, F>(
&self,
buf: &'a mut [MaybeUninit<u8>],
) -> Result<&'a mut [u8], usize>where
F: 'static,
Self: EncoderFor<F>,
Encode this builder into a given buffer. If the buffer is
too small, the function will return the number of bytes
required to encode the builder.