pub struct SASLInitialResponseBuilder<MECHANISM = ZTString<'static>, RESPONSE = Array<'static, i32, u8>>{
pub mechanism: MECHANISM,
pub response: RESPONSE,
}Fields§
§mechanism: MECHANISMName of the SASL authentication mechanism.
response: RESPONSESASL initial response data.
Trait Implementations§
Source§impl<MECHANISM, RESPONSE> BuilderFor for SASLInitialResponseBuilder<MECHANISM, RESPONSE>
impl<MECHANISM, RESPONSE> BuilderFor for SASLInitialResponseBuilder<MECHANISM, RESPONSE>
type Message = SASLInitialResponse<'static>
Source§impl<MECHANISM, RESPONSE> Debug for SASLInitialResponseBuilder<MECHANISM, RESPONSE>where
MECHANISM: EncoderFor<ZTString<'static>> + Debug,
RESPONSE: EncoderFor<Array<'static, i32, u8>> + Debug,
impl<MECHANISM, RESPONSE> Debug for SASLInitialResponseBuilder<MECHANISM, RESPONSE>where
MECHANISM: EncoderFor<ZTString<'static>> + Debug,
RESPONSE: EncoderFor<Array<'static, i32, u8>> + Debug,
Source§impl<MECHANISM, RESPONSE> Default for SASLInitialResponseBuilder<MECHANISM, RESPONSE>where
MECHANISM: EncoderFor<ZTString<'static>> + Default,
RESPONSE: EncoderFor<Array<'static, i32, u8>> + Default,
impl<MECHANISM, RESPONSE> Default for SASLInitialResponseBuilder<MECHANISM, RESPONSE>where
MECHANISM: EncoderFor<ZTString<'static>> + Default,
RESPONSE: EncoderFor<Array<'static, i32, u8>> + Default,
Source§fn default() -> SASLInitialResponseBuilder<MECHANISM, RESPONSE>
fn default() -> SASLInitialResponseBuilder<MECHANISM, RESPONSE>
Returns the “default value” for a type. Read more
Source§impl<MECHANISM, RESPONSE> EncoderFor<SASLInitialResponse<'static>> for &SASLInitialResponseBuilder<MECHANISM, RESPONSE>
impl<MECHANISM, RESPONSE> EncoderFor<SASLInitialResponse<'static>> for &SASLInitialResponseBuilder<MECHANISM, RESPONSE>
fn encode_for(&self, buf: &mut BufWriter<'_>)
Source§impl<MECHANISM, RESPONSE> EncoderFor<SASLInitialResponse<'static>> for SASLInitialResponseBuilder<MECHANISM, RESPONSE>
impl<MECHANISM, RESPONSE> EncoderFor<SASLInitialResponse<'static>> for SASLInitialResponseBuilder<MECHANISM, RESPONSE>
fn encode_for(&self, buf: &mut BufWriter<'_>)
Auto Trait Implementations§
impl<MECHANISM, RESPONSE> Freeze for SASLInitialResponseBuilder<MECHANISM, RESPONSE>
impl<MECHANISM, RESPONSE> RefUnwindSafe for SASLInitialResponseBuilder<MECHANISM, RESPONSE>where
MECHANISM: RefUnwindSafe,
RESPONSE: RefUnwindSafe,
impl<MECHANISM, RESPONSE> Send for SASLInitialResponseBuilder<MECHANISM, RESPONSE>
impl<MECHANISM, RESPONSE> Sync for SASLInitialResponseBuilder<MECHANISM, RESPONSE>
impl<MECHANISM, RESPONSE> Unpin for SASLInitialResponseBuilder<MECHANISM, RESPONSE>
impl<MECHANISM, RESPONSE> UnwindSafe for SASLInitialResponseBuilder<MECHANISM, RESPONSE>where
MECHANISM: UnwindSafe,
RESPONSE: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> EncoderForExt for Twhere
T: ?Sized,
impl<T> EncoderForExt for Twhere
T: ?Sized,
Source§fn to_vec<F>(&self) -> Vec<u8> ⓘwhere
F: 'static,
Self: EncoderFor<F>,
fn to_vec<F>(&self) -> Vec<u8> ⓘwhere
F: 'static,
Self: EncoderFor<F>,
Convert this builder into a vector of bytes. This is generally
not the most efficient way to perform serialization.
Source§fn encode_buffer<F>(&self, buf: &mut [u8]) -> Result<usize, usize>where
F: 'static,
Self: EncoderFor<F>,
fn encode_buffer<F>(&self, buf: &mut [u8]) -> Result<usize, usize>where
F: 'static,
Self: EncoderFor<F>,
Encode this builder into a given buffer. If the buffer is
too small, the function will return the number of bytes
required to encode the builder.
Source§fn encode_buffer_uninit<'a, F>(
&self,
buf: &'a mut [MaybeUninit<u8>],
) -> Result<&'a mut [u8], usize>where
F: 'static,
Self: EncoderFor<F>,
fn encode_buffer_uninit<'a, F>(
&self,
buf: &'a mut [MaybeUninit<u8>],
) -> Result<&'a mut [u8], usize>where
F: 'static,
Self: EncoderFor<F>,
Encode this builder into a given buffer. If the buffer is
too small, the function will return the number of bytes
required to encode the builder.