[−][src]Struct gdnative::api::XMLParser
core class XMLParser
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
XMLParser inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl XMLParser
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Constants
pub const NODE_CDATA: i64
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pub const NODE_COMMENT: i64
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pub const NODE_ELEMENT: i64
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pub const NODE_ELEMENT_END: i64
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pub const NODE_NONE: i64
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pub const NODE_TEXT: i64
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pub const NODE_UNKNOWN: i64
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impl XMLParser
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pub fn new() -> Ref<XMLParser, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn get_attribute_count(&self) -> i64
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Gets the amount of attributes in the current element.
pub fn get_attribute_name(&self, idx: i64) -> GodotString
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Gets the name of the attribute specified by the index in [code]idx[/code] argument.
pub fn get_attribute_value(&self, idx: i64) -> GodotString
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Gets the value of the attribute specified by the index in [code]idx[/code] argument.
pub fn get_current_line(&self) -> i64
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Gets the current line in the parsed file (currently not implemented).
pub fn get_named_attribute_value(
&self,
name: impl Into<GodotString>
) -> GodotString
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&self,
name: impl Into<GodotString>
) -> GodotString
Gets the value of a certain attribute of the current element by name. This will raise an error if the element has no such attribute.
pub fn get_named_attribute_value_safe(
&self,
name: impl Into<GodotString>
) -> GodotString
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&self,
name: impl Into<GodotString>
) -> GodotString
Gets the value of a certain attribute of the current element by name. This will return an empty [String] if the attribute is not found.
pub fn get_node_data(&self) -> GodotString
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Gets the contents of a text node. This will raise an error in any other type of node.
pub fn get_node_name(&self) -> GodotString
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Gets the name of the current element node. This will raise an error if the current node type is neither [constant NODE_ELEMENT] nor [constant NODE_ELEMENT_END].
pub fn get_node_offset(&self) -> i64
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Gets the byte offset of the current node since the beginning of the file or buffer.
pub fn get_node_type(&self) -> NodeType
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Gets the type of the current node. Compare with [enum NodeType] constants.
pub fn has_attribute(&self, name: impl Into<GodotString>) -> bool
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Check whether the current element has a certain attribute.
pub fn is_empty(&self) -> bool
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Check whether the current element is empty (this only works for completely empty tags, e.g. [code]<element \>[/code]).
pub fn open(&self, file: impl Into<GodotString>) -> Result<(), GodotError>
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Opens an XML file for parsing. This returns an error code.
pub fn open_buffer(&self, buffer: TypedArray<u8>) -> Result<(), GodotError>
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Opens an XML raw buffer for parsing. This returns an error code.
pub fn read(&self) -> Result<(), GodotError>
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Reads the next node of the file. This returns an error code.
pub fn seek(&self, position: i64) -> Result<(), GodotError>
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Moves the buffer cursor to a certain offset (since the beginning) and read the next node there. This returns an error code.
pub fn skip_section(&self)
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Skips the current section. If the node contains other elements, they will be ignored and the cursor will go to the closing of the current element.
Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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Initializes the internal reference counter. Use this only if you really know what you are doing.
Returns whether the initialization was successful.
Trait Implementations
impl Debug for XMLParser
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impl Deref for XMLParser
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impl DerefMut for XMLParser
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impl GodotObject for XMLParser
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for XMLParser
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impl SubClass<Object> for XMLParser
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impl SubClass<Reference> for XMLParser
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Auto Trait Implementations
impl RefUnwindSafe for XMLParser
impl !Send for XMLParser
impl !Sync for XMLParser
impl Unpin for XMLParser
impl UnwindSafe for XMLParser
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,