[][src]Struct gdnative::api::WebSocketClient

pub struct WebSocketClient { /* fields omitted */ }

core class WebSocketClient inherits WebSocketMultiplayerPeer (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

WebSocketClient inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl WebSocketClient[src]

pub fn new() -> Ref<WebSocketClient, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn connect_to_url(
    &self,
    url: impl Into<GodotString>,
    protocols: TypedArray<GodotString>,
    gd_mp_api: bool,
    custom_headers: TypedArray<GodotString>
) -> Result<(), GodotError>
[src]

pub fn disconnect_from_host(&self, code: i64, reason: impl Into<GodotString>)[src]

pub fn get_connected_host(&self) -> GodotString[src]

pub fn get_connected_port(&self) -> i64[src]

pub fn trusted_ssl_certificate(&self) -> Option<Ref<X509Certificate, Shared>>[src]

pub fn is_verify_ssl_enabled(&self) -> bool[src]

pub fn set_trusted_ssl_certificate(&self, arg0: impl AsArg<X509Certificate>)[src]

pub fn set_verify_ssl_enabled(&self, enabled: bool)[src]

Methods from Deref<Target = WebSocketMultiplayerPeer>

pub fn get_peer(&self, peer_id: i64) -> Option<Ref<WebSocketPeer, Shared>>[src]

pub fn set_buffers(
    &self,
    input_buffer_size_kb: i64,
    input_max_packets: i64,
    output_buffer_size_kb: i64,
    output_max_packets: i64
) -> Result<(), GodotError>
[src]

Trait Implementations

impl Debug for WebSocketClient[src]

impl Deref for WebSocketClient[src]

type Target = WebSocketMultiplayerPeer

The resulting type after dereferencing.

impl DerefMut for WebSocketClient[src]

impl GodotObject for WebSocketClient[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for WebSocketClient[src]

impl SubClass<NetworkedMultiplayerPeer> for WebSocketClient[src]

impl SubClass<Object> for WebSocketClient[src]

impl SubClass<PacketPeer> for WebSocketClient[src]

impl SubClass<Reference> for WebSocketClient[src]

impl SubClass<WebSocketMultiplayerPeer> for WebSocketClient[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.