[][src]Struct gdnative::api::VisualShaderNodeTexture

pub struct VisualShaderNodeTexture { /* fields omitted */ }

core class VisualShaderNodeTexture inherits VisualShaderNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeTexture inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl VisualShaderNodeTexture[src]

Constants

impl VisualShaderNodeTexture[src]

pub fn new() -> Ref<VisualShaderNodeTexture, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn source(&self) -> Source[src]

Determines the source for the lookup. See [enum Source] for options.

pub fn texture(&self) -> Option<Ref<Texture, Shared>>[src]

The source texture, if needed for the selected [member source].

pub fn texture_type(&self) -> TextureType[src]

Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options.

pub fn set_source(&self, value: i64)[src]

Determines the source for the lookup. See [enum Source] for options.

pub fn set_texture(&self, value: impl AsArg<Texture>)[src]

The source texture, if needed for the selected [member source].

pub fn set_texture_type(&self, value: i64)[src]

Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options.

Methods from Deref<Target = VisualShaderNode>

pub fn default_input_values(&self) -> VariantArray<Shared>[src]

Returns an [Array] containing default values for all of the input ports of the node in the form [code][index0, value0, index1, value1, ...][/code].

pub fn get_input_port_default_value(&self, port: i64) -> Variant[src]

Returns the default value of the input [code]port[/code].

pub fn output_port_for_preview(&self) -> i64[src]

Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview.

pub fn set_default_input_values(&self, values: VariantArray<Shared>)[src]

Sets the default input ports values using an [Array] of the form [code][index0, value0, index1, value1, ...][/code]. For example: [code][0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code].

pub fn set_input_port_default_value(
    &self,
    port: i64,
    value: impl OwnedToVariant
)
[src]

Sets the default value for the selected input [code]port[/code].

pub fn set_output_port_for_preview(&self, port: i64)[src]

Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview.

Trait Implementations

impl Debug for VisualShaderNodeTexture[src]

impl Deref for VisualShaderNodeTexture[src]

type Target = VisualShaderNode

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeTexture[src]

impl GodotObject for VisualShaderNodeTexture[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for VisualShaderNodeTexture[src]

impl SubClass<Object> for VisualShaderNodeTexture[src]

impl SubClass<Reference> for VisualShaderNodeTexture[src]

impl SubClass<Resource> for VisualShaderNodeTexture[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeTexture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.