[−][src]Struct gdnative::api::VisualScriptCustomNode
core class VisualScriptCustomNode
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptCustomNode inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl VisualScriptCustomNode
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Constants
pub const START_MODE_BEGIN_SEQUENCE: i64
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pub const START_MODE_CONTINUE_SEQUENCE: i64
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pub const START_MODE_RESUME_YIELD: i64
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pub const STEP_EXIT_FUNCTION_BIT: i64
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pub const STEP_GO_BACK_BIT: i64
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pub const STEP_NO_ADVANCE_BIT: i64
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pub const STEP_PUSH_STACK_BIT: i64
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pub const STEP_YIELD_BIT: i64
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impl VisualScriptCustomNode
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pub fn new() -> Ref<VisualScriptCustomNode, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
Methods from Deref<Target = VisualScriptNode>
pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn get_visual_script(&self) -> Option<Ref<VisualScript, Shared>>
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pub fn ports_changed_notify(&self)
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pub fn set_default_input_value(&self, port_idx: i64, value: impl OwnedToVariant)
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Trait Implementations
impl Debug for VisualScriptCustomNode
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impl Deref for VisualScriptCustomNode
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualScriptNode
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impl DerefMut for VisualScriptCustomNode
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fn deref_mut(&mut self) -> &mut VisualScriptNode
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impl GodotObject for VisualScriptCustomNode
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for VisualScriptCustomNode
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fn construct() -> Ref<VisualScriptCustomNode, Unique>
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impl SubClass<Object> for VisualScriptCustomNode
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impl SubClass<Reference> for VisualScriptCustomNode
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impl SubClass<Resource> for VisualScriptCustomNode
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impl SubClass<VisualScriptNode> for VisualScriptCustomNode
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Auto Trait Implementations
impl RefUnwindSafe for VisualScriptCustomNode
impl !Send for VisualScriptCustomNode
impl !Sync for VisualScriptCustomNode
impl Unpin for VisualScriptCustomNode
impl UnwindSafe for VisualScriptCustomNode
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,