[−][src]Struct gdnative::api::RootMotionView
core class RootMotionView
inherits VisualInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
RootMotionView inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Methods from Deref<Target = VisualInstance>
pub fn get_aabb(&self) -> Aabb
[src]
Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. See also [method get_transformed_aabb].
pub fn get_base(&self) -> Rid
[src]
Returns the RID of the resource associated with this [VisualInstance]. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh].
pub fn get_instance(&self) -> Rid
[src]
Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call [VisualServer] functions directly on this [VisualInstance].
pub fn layer_mask(&self) -> i64
[src]
The render layer(s) this [VisualInstance] is drawn on.
This object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to.
pub fn get_layer_mask_bit(&self, layer: i64) -> bool
[src]
Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise.
pub fn get_transformed_aabb(&self) -> Aabb
[src]
Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].
Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform]. See also [method get_aabb].
pub fn set_base(&self, base: Rid)
[src]
Sets the resource that is instantiated by this [VisualInstance], which changes how the engine handles the [VisualInstance] under the hood. Equivalent to [method VisualServer.instance_set_base].
pub fn set_layer_mask(&self, mask: i64)
[src]
The render layer(s) this [VisualInstance] is drawn on.
This object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to.
pub fn set_layer_mask_bit(&self, layer: i64, enabled: bool)
[src]
Enables a particular layer in [member layers].
Trait Implementations
impl Debug for RootMotionView
[src]
impl Deref for RootMotionView
[src]
type Target = VisualInstance
The resulting type after dereferencing.
fn deref(&self) -> &VisualInstance
[src]
impl DerefMut for RootMotionView
[src]
fn deref_mut(&mut self) -> &mut VisualInstance
[src]
impl GodotObject for RootMotionView
[src]
type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl QueueFree for RootMotionView
[src]
unsafe fn godot_queue_free(obj: *mut c_void)
[src]
impl SubClass<Node> for RootMotionView
[src]
impl SubClass<Object> for RootMotionView
[src]
impl SubClass<Spatial> for RootMotionView
[src]
impl SubClass<VisualInstance> for RootMotionView
[src]
Auto Trait Implementations
impl RefUnwindSafe for RootMotionView
impl !Send for RootMotionView
impl !Sync for RootMotionView
impl Unpin for RootMotionView
impl UnwindSafe for RootMotionView
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,