[][src]Struct gdnative::api::PanoramaSky

pub struct PanoramaSky { /* fields omitted */ }

core class PanoramaSky inherits Sky (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

PanoramaSky inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl PanoramaSky[src]

pub fn new() -> Ref<PanoramaSky, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn panorama(&self) -> Option<Ref<Texture, Shared>>[src]

[Texture] to be applied to the PanoramaSky.

pub fn set_panorama(&self, texture: impl AsArg<Texture>)[src]

[Texture] to be applied to the PanoramaSky.

Methods from Deref<Target = Sky>

pub fn radiance_size(&self) -> RadianceSize[src]

The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.
			See [enum RadianceSize] constants for values.
			[b]Note:[/b] Some hardware will have trouble with higher radiance sizes, especially [constant RADIANCE_SIZE_512] and above. Only use such high values on high-end hardware.

pub fn set_radiance_size(&self, size: i64)[src]

The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.
			See [enum RadianceSize] constants for values.
			[b]Note:[/b] Some hardware will have trouble with higher radiance sizes, especially [constant RADIANCE_SIZE_512] and above. Only use such high values on high-end hardware.

Trait Implementations

impl Debug for PanoramaSky[src]

impl Deref for PanoramaSky[src]

type Target = Sky

The resulting type after dereferencing.

impl DerefMut for PanoramaSky[src]

impl GodotObject for PanoramaSky[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for PanoramaSky[src]

impl SubClass<Object> for PanoramaSky[src]

impl SubClass<Reference> for PanoramaSky[src]

impl SubClass<Resource> for PanoramaSky[src]

impl SubClass<Sky> for PanoramaSky[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.