[][src]Struct gdnative::api::MeshTexture

pub struct MeshTexture { /* fields omitted */ }

core class MeshTexture inherits Texture (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

MeshTexture inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl MeshTexture[src]

pub fn new() -> Ref<MeshTexture, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn base_texture(&self) -> Option<Ref<Texture, Shared>>[src]

Sets the base texture that the Mesh will use to draw.

pub fn image_size(&self) -> Vector2D<f32, UnknownUnit>[src]

Sets the size of the image, needed for reference.

pub fn mesh(&self) -> Option<Ref<Mesh, Shared>>[src]

Sets the mesh used to draw. It must be a mesh using 2D vertices.

pub fn set_base_texture(&self, texture: impl AsArg<Texture>)[src]

Sets the base texture that the Mesh will use to draw.

pub fn set_image_size(&self, size: Vector2D<f32, UnknownUnit>)[src]

Sets the size of the image, needed for reference.

pub fn set_mesh(&self, mesh: impl AsArg<Mesh>)[src]

Sets the mesh used to draw. It must be a mesh using 2D vertices.

Methods from Deref<Target = Texture>

pub fn draw(
    &self,
    canvas_item: Rid,
    position: Vector2D<f32, UnknownUnit>,
    modulate: Color,
    transpose: bool,
    normal_map: impl AsArg<Texture>
)
[src]

Draws the texture using a [CanvasItem] with the [VisualServer] API at the specified [code]position[/code]. Equivalent to [method VisualServer.canvas_item_add_texture_rect] with a rect at [code]position[/code] and the size of this [Texture].

Default Arguments

  • modulate - Color( 1, 1, 1, 1 )
  • transpose - false
  • normal_map - null

pub fn draw_rect(
    &self,
    canvas_item: Rid,
    rect: Rect<f32, UnknownUnit>,
    tile: bool,
    modulate: Color,
    transpose: bool,
    normal_map: impl AsArg<Texture>
)
[src]

Draws the texture using a [CanvasItem] with the [VisualServer] API. Equivalent to [method VisualServer.canvas_item_add_texture_rect].

Default Arguments

  • modulate - Color( 1, 1, 1, 1 )
  • transpose - false
  • normal_map - null

pub fn draw_rect_region(
    &self,
    canvas_item: Rid,
    rect: Rect<f32, UnknownUnit>,
    src_rect: Rect<f32, UnknownUnit>,
    modulate: Color,
    transpose: bool,
    normal_map: impl AsArg<Texture>,
    clip_uv: bool
)
[src]

Draws a part of the texture using a [CanvasItem] with the [VisualServer] API. Equivalent to [method VisualServer.canvas_item_add_texture_rect_region].

Default Arguments

  • modulate - Color( 1, 1, 1, 1 )
  • transpose - false
  • normal_map - null
  • clip_uv - true

pub fn get_data(&self) -> Option<Ref<Image, Shared>>[src]

Returns an [Image] that is a copy of data from this [Texture]. [Image]s can be accessed and manipulated directly.

pub fn flags(&self) -> i64[src]

The texture's [enum Flags]. [enum Flags] are used to set various properties of the [Texture].

pub fn get_height(&self) -> i64[src]

Returns the texture height.

pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>[src]

Returns the texture size.

pub fn get_width(&self) -> i64[src]

Returns the texture width.

pub fn has_alpha(&self) -> bool[src]

Returns [code]true[/code] if this [Texture] has an alpha channel.

pub fn set_flags(&self, flags: i64)[src]

The texture's [enum Flags]. [enum Flags] are used to set various properties of the [Texture].

Trait Implementations

impl Debug for MeshTexture[src]

impl Deref for MeshTexture[src]

type Target = Texture

The resulting type after dereferencing.

impl DerefMut for MeshTexture[src]

impl GodotObject for MeshTexture[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for MeshTexture[src]

impl SubClass<Object> for MeshTexture[src]

impl SubClass<Reference> for MeshTexture[src]

impl SubClass<Resource> for MeshTexture[src]

impl SubClass<Texture> for MeshTexture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.