[−][src]Struct gdnative::api::MeshInstance
core class MeshInstance
inherits GeometryInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
MeshInstance
is a reference-only type. Persistent references can
only exist in the unsafe Ref<MeshInstance>
form.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Ref::free
, or Ref::queue_free
if it is a Node
.
Class hierarchy
MeshInstance inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl MeshInstance
[src]
pub fn new() -> Ref<MeshInstance, Unique>
[src]
Creates a new instance of this object.
Because this type is not reference counted, the lifetime of the returned object is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Ref::free
, or preferably
Ref::queue_free
if it is a Node
.
pub fn create_convex_collision(&self)
[src]
This helper creates a [StaticBody] child node with a [ConvexPolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing.
pub fn create_debug_tangents(&self)
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This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
pub fn create_trimesh_collision(&self)
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This helper creates a [StaticBody] child node with a [ConcavePolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing.
pub fn mesh(&self) -> Option<Ref<Mesh, Shared>>
[src]
The [Mesh] resource for the instance.
pub fn skeleton_path(&self) -> NodePath
[src]
[NodePath] to the [Skeleton] associated with the instance.
pub fn skin(&self) -> Option<Ref<Skin, Shared>>
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Sets the skin to be used by this instance.
pub fn get_surface_material(
&self,
surface: i64
) -> Option<Ref<Material, Shared>>
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&self,
surface: i64
) -> Option<Ref<Material, Shared>>
Returns the [Material] for a surface of the [Mesh] resource.
pub fn get_surface_material_count(&self) -> i64
[src]
Returns the number of surface materials.
pub fn set_mesh(&self, mesh: impl AsArg<Mesh>)
[src]
The [Mesh] resource for the instance.
pub fn set_skeleton_path(&self, skeleton_path: impl Into<NodePath>)
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[NodePath] to the [Skeleton] associated with the instance.
pub fn set_skin(&self, skin: impl AsArg<Skin>)
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Sets the skin to be used by this instance.
pub fn set_surface_material(&self, surface: i64, material: impl AsArg<Material>)
[src]
Sets the [Material] for a surface of the [Mesh] resource.
Methods from Deref<Target = GeometryInstance>
pub const FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: i64
[src]
pub const FLAG_MAX: i64
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pub const FLAG_USE_BAKED_LIGHT: i64
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pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED: i64
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pub const SHADOW_CASTING_SETTING_OFF: i64
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pub const SHADOW_CASTING_SETTING_ON: i64
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pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY: i64
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pub fn cast_shadows_setting(&self) -> ShadowCastingSetting
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The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
pub fn extra_cull_margin(&self) -> f64
[src]
The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
pub fn flag(&self, flag: i64) -> bool
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If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap].
pub fn lod_max_distance(&self) -> f64
[src]
The GeometryInstance's max LOD distance.
[b]Note:[/b] This property currently has no effect.
pub fn lod_max_hysteresis(&self) -> f64
[src]
The GeometryInstance's max LOD margin.
[b]Note:[/b] This property currently has no effect.
pub fn lod_min_distance(&self) -> f64
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The GeometryInstance's min LOD distance.
[b]Note:[/b] This property currently has no effect.
pub fn lod_min_hysteresis(&self) -> f64
[src]
The GeometryInstance's min LOD margin.
[b]Note:[/b] This property currently has no effect.
pub fn material_override(&self) -> Option<Ref<Material, Shared>>
[src]
The material override for the whole geometry.
If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
pub fn set_cast_shadows_setting(&self, shadow_casting_setting: i64)
[src]
The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
pub fn set_custom_aabb(&self, aabb: Aabb)
[src]
Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
pub fn set_extra_cull_margin(&self, margin: f64)
[src]
The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
pub fn set_flag(&self, flag: i64, value: bool)
[src]
If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap].
pub fn set_lod_max_distance(&self, mode: f64)
[src]
The GeometryInstance's max LOD distance.
[b]Note:[/b] This property currently has no effect.
pub fn set_lod_max_hysteresis(&self, mode: f64)
[src]
The GeometryInstance's max LOD margin.
[b]Note:[/b] This property currently has no effect.
pub fn set_lod_min_distance(&self, mode: f64)
[src]
The GeometryInstance's min LOD distance.
[b]Note:[/b] This property currently has no effect.
pub fn set_lod_min_hysteresis(&self, mode: f64)
[src]
The GeometryInstance's min LOD margin.
[b]Note:[/b] This property currently has no effect.
pub fn set_material_override(&self, material: impl AsArg<Material>)
[src]
The material override for the whole geometry.
If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
Trait Implementations
impl Debug for MeshInstance
[src]
impl Deref for MeshInstance
[src]
type Target = GeometryInstance
The resulting type after dereferencing.
fn deref(&self) -> &GeometryInstance
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impl DerefMut for MeshInstance
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fn deref_mut(&mut self) -> &mut GeometryInstance
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impl GodotObject for MeshInstance
[src]
type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for MeshInstance
[src]
fn construct() -> Ref<MeshInstance, Unique>
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impl QueueFree for MeshInstance
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unsafe fn godot_queue_free(obj: *mut c_void)
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impl SubClass<GeometryInstance> for MeshInstance
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impl SubClass<MeshInstance> for SoftBody
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impl SubClass<Node> for MeshInstance
[src]
impl SubClass<Object> for MeshInstance
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impl SubClass<Spatial> for MeshInstance
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impl SubClass<VisualInstance> for MeshInstance
[src]
Auto Trait Implementations
impl RefUnwindSafe for MeshInstance
impl !Send for MeshInstance
impl !Sync for MeshInstance
impl Unpin for MeshInstance
impl UnwindSafe for MeshInstance
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,