[][src]Struct gdnative::api::FuncRef

pub struct FuncRef { /* fields omitted */ }

core class FuncRef inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

FuncRef inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl FuncRef[src]

pub fn new() -> Ref<FuncRef, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn call_func(&self, varargs: &[Variant]) -> Variant[src]

Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref].

pub fn call_funcv(&self, arg_array: VariantArray<Shared>) -> Variant[src]

Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]. Contrarily to [method call_func], this method does not support a variable number of arguments but expects all parameters to be passed via a single [Array].

pub fn is_valid(&self) -> bool[src]

Returns whether the object still exists and has the function assigned.

pub fn set_function(&self, name: impl Into<GodotString>)[src]

The name of the referenced function to call on the object, without parentheses or any parameters.

pub fn set_instance(&self, instance: impl AsArg<Object>)[src]

The object containing the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary].

Methods from Deref<Target = Reference>

pub fn init_ref(&self) -> bool[src]

Initializes the internal reference counter. Use this only if you really know what you are doing.
				Returns whether the initialization was successful.

Trait Implementations

impl Debug for FuncRef[src]

impl Deref for FuncRef[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for FuncRef[src]

impl GodotObject for FuncRef[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for FuncRef[src]

impl SubClass<Object> for FuncRef[src]

impl SubClass<Reference> for FuncRef[src]

Auto Trait Implementations

impl RefUnwindSafe for FuncRef

impl !Send for FuncRef

impl !Sync for FuncRef

impl Unpin for FuncRef

impl UnwindSafe for FuncRef

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.