[−][src]Struct gdnative::api::EditorSceneImporter
tools class EditorSceneImporter
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
EditorSceneImporter inherits methods from:
Tool
This class is used to interact with Godot's editor.
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl EditorSceneImporter
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Constants
pub const IMPORT_ANIMATION: i64
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pub const IMPORT_ANIMATION_DETECT_LOOP: i64
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pub const IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS: i64
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pub const IMPORT_ANIMATION_KEEP_VALUE_TRACKS: i64
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pub const IMPORT_ANIMATION_OPTIMIZE: i64
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pub const IMPORT_FAIL_ON_MISSING_DEPENDENCIES: i64
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pub const IMPORT_GENERATE_TANGENT_ARRAYS: i64
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pub const IMPORT_MATERIALS_IN_INSTANCES: i64
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pub const IMPORT_SCENE: i64
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pub const IMPORT_USE_COMPRESSION: i64
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impl EditorSceneImporter
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pub fn import_animation_from_other_importer(
&self,
path: impl Into<GodotString>,
flags: i64,
bake_fps: i64
) -> Option<Ref<Animation, Shared>>
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&self,
path: impl Into<GodotString>,
flags: i64,
bake_fps: i64
) -> Option<Ref<Animation, Shared>>
pub fn import_scene_from_other_importer(
&self,
path: impl Into<GodotString>,
flags: i64,
bake_fps: i64
) -> Option<Ref<Node, Shared>>
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&self,
path: impl Into<GodotString>,
flags: i64,
bake_fps: i64
) -> Option<Ref<Node, Shared>>
Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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Initializes the internal reference counter. Use this only if you really know what you are doing.
Returns whether the initialization was successful.
Trait Implementations
impl Debug for EditorSceneImporter
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impl Deref for EditorSceneImporter
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impl DerefMut for EditorSceneImporter
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impl GodotObject for EditorSceneImporter
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl SubClass<EditorSceneImporter> for EditorSceneImporterAssimp
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impl SubClass<Object> for EditorSceneImporter
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impl SubClass<Reference> for EditorSceneImporter
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Auto Trait Implementations
impl RefUnwindSafe for EditorSceneImporter
impl !Send for EditorSceneImporter
impl !Sync for EditorSceneImporter
impl Unpin for EditorSceneImporter
impl UnwindSafe for EditorSceneImporter
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,