[][src]Struct gdnative::api::EditorExportPlugin

pub struct EditorExportPlugin { /* fields omitted */ }

tools class EditorExportPlugin inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

EditorExportPlugin inherits methods from:

Tool

This class is used to interact with Godot's editor.

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl EditorExportPlugin[src]

pub fn add_file(
    &self,
    path: impl Into<GodotString>,
    file: TypedArray<u8>,
    remap: bool
)
[src]

pub fn add_ios_bundle_file(&self, path: impl Into<GodotString>)[src]

pub fn add_ios_cpp_code(&self, code: impl Into<GodotString>)[src]

pub fn add_ios_embedded_framework(&self, path: impl Into<GodotString>)[src]

Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary.
				[b]Note:[/b] For static libraries (*.a) works in same way as [method add_ios_framework].
				This method should not be used for System libraries as they are already present on the device.

pub fn add_ios_framework(&self, path: impl Into<GodotString>)[src]

Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project.

pub fn add_ios_linker_flags(&self, flags: impl Into<GodotString>)[src]

pub fn add_ios_plist_content(&self, plist_content: impl Into<GodotString>)[src]

pub fn add_ios_project_static_lib(&self, path: impl Into<GodotString>)[src]

pub fn add_shared_object(
    &self,
    path: impl Into<GodotString>,
    tags: TypedArray<GodotString>
)
[src]

pub fn skip(&self)[src]

Methods from Deref<Target = Reference>

pub fn init_ref(&self) -> bool[src]

Initializes the internal reference counter. Use this only if you really know what you are doing.
				Returns whether the initialization was successful.

Trait Implementations

impl Debug for EditorExportPlugin[src]

impl Deref for EditorExportPlugin[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for EditorExportPlugin[src]

impl GodotObject for EditorExportPlugin[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl SubClass<Object> for EditorExportPlugin[src]

impl SubClass<Reference> for EditorExportPlugin[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.