[][src]Struct gdnative::api::AudioStreamRandomPitch

pub struct AudioStreamRandomPitch { /* fields omitted */ }

core class AudioStreamRandomPitch inherits AudioStream (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioStreamRandomPitch inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AudioStreamRandomPitch[src]

pub fn new() -> Ref<AudioStreamRandomPitch, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn audio_stream(&self) -> Option<Ref<AudioStream, Shared>>[src]

The current [AudioStream].

pub fn random_pitch(&self) -> f64[src]

The intensity of random pitch variation.

pub fn set_audio_stream(&self, stream: impl AsArg<AudioStream>)[src]

The current [AudioStream].

pub fn set_random_pitch(&self, scale: f64)[src]

The intensity of random pitch variation.

Methods from Deref<Target = AudioStream>

pub fn get_length(&self) -> f64[src]

Returns the length of the audio stream in seconds.

Trait Implementations

impl Debug for AudioStreamRandomPitch[src]

impl Deref for AudioStreamRandomPitch[src]

type Target = AudioStream

The resulting type after dereferencing.

impl DerefMut for AudioStreamRandomPitch[src]

impl GodotObject for AudioStreamRandomPitch[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AudioStreamRandomPitch[src]

impl SubClass<AudioStream> for AudioStreamRandomPitch[src]

impl SubClass<Object> for AudioStreamRandomPitch[src]

impl SubClass<Reference> for AudioStreamRandomPitch[src]

impl SubClass<Resource> for AudioStreamRandomPitch[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SubClass<T> for T where
    T: GodotObject
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.