[−][src]Struct gdnative::api::AudioStreamRandomPitch
core class AudioStreamRandomPitch
inherits AudioStream
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioStreamRandomPitch inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl AudioStreamRandomPitch
[src]
pub fn new() -> Ref<AudioStreamRandomPitch, Unique>
[src]
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn audio_stream(&self) -> Option<Ref<AudioStream, Shared>>
[src]
The current [AudioStream].
pub fn random_pitch(&self) -> f64
[src]
The intensity of random pitch variation.
pub fn set_audio_stream(&self, stream: impl AsArg<AudioStream>)
[src]
The current [AudioStream].
pub fn set_random_pitch(&self, scale: f64)
[src]
The intensity of random pitch variation.
Methods from Deref<Target = AudioStream>
pub fn get_length(&self) -> f64
[src]
Returns the length of the audio stream in seconds.
Trait Implementations
impl Debug for AudioStreamRandomPitch
[src]
impl Deref for AudioStreamRandomPitch
[src]
type Target = AudioStream
The resulting type after dereferencing.
fn deref(&self) -> &AudioStream
[src]
impl DerefMut for AudioStreamRandomPitch
[src]
fn deref_mut(&mut self) -> &mut AudioStream
[src]
impl GodotObject for AudioStreamRandomPitch
[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl Instanciable for AudioStreamRandomPitch
[src]
fn construct() -> Ref<AudioStreamRandomPitch, Unique>
[src]
impl SubClass<AudioStream> for AudioStreamRandomPitch
[src]
impl SubClass<Object> for AudioStreamRandomPitch
[src]
impl SubClass<Reference> for AudioStreamRandomPitch
[src]
impl SubClass<Resource> for AudioStreamRandomPitch
[src]
Auto Trait Implementations
impl RefUnwindSafe for AudioStreamRandomPitch
impl !Send for AudioStreamRandomPitch
impl !Sync for AudioStreamRandomPitch
impl Unpin for AudioStreamRandomPitch
impl UnwindSafe for AudioStreamRandomPitch
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,