[−][src]Struct gdnative::api::AudioEffectReverb
core class AudioEffectReverb
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectReverb inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl AudioEffectReverb
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pub fn new() -> Ref<AudioEffectReverb, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn damping(&self) -> f64
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Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
pub fn dry(&self) -> f64
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Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
pub fn hpf(&self) -> f64
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High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
pub fn predelay_feedback(&self) -> f64
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Output percent of predelay. Value can range from 0 to 1.
pub fn predelay_msec(&self) -> f64
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Time between the original signal and the early reflections of the reverb signal, in milliseconds.
pub fn room_size(&self) -> f64
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Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
pub fn spread(&self) -> f64
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Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
pub fn wet(&self) -> f64
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Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
pub fn set_damping(&self, amount: f64)
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Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
pub fn set_dry(&self, amount: f64)
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Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
pub fn set_hpf(&self, amount: f64)
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High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
pub fn set_predelay_feedback(&self, feedback: f64)
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Output percent of predelay. Value can range from 0 to 1.
pub fn set_predelay_msec(&self, msec: f64)
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Time between the original signal and the early reflections of the reverb signal, in milliseconds.
pub fn set_room_size(&self, size: f64)
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Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
pub fn set_spread(&self, amount: f64)
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Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
pub fn set_wet(&self, amount: f64)
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Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
Trait Implementations
impl Debug for AudioEffectReverb
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impl Deref for AudioEffectReverb
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
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impl DerefMut for AudioEffectReverb
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fn deref_mut(&mut self) -> &mut AudioEffect
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impl GodotObject for AudioEffectReverb
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for AudioEffectReverb
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fn construct() -> Ref<AudioEffectReverb, Unique>
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impl SubClass<AudioEffect> for AudioEffectReverb
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impl SubClass<Object> for AudioEffectReverb
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impl SubClass<Reference> for AudioEffectReverb
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impl SubClass<Resource> for AudioEffectReverb
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectReverb
impl !Send for AudioEffectReverb
impl !Sync for AudioEffectReverb
impl Unpin for AudioEffectReverb
impl UnwindSafe for AudioEffectReverb
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,