[][src]Struct gdnative::api::AudioEffectReverb

pub struct AudioEffectReverb { /* fields omitted */ }

core class AudioEffectReverb inherits AudioEffect (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectReverb inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AudioEffectReverb[src]

pub fn new() -> Ref<AudioEffectReverb, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn damping(&self) -> f64[src]

Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.

pub fn dry(&self) -> f64[src]

Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.

pub fn hpf(&self) -> f64[src]

High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.

pub fn predelay_feedback(&self) -> f64[src]

Output percent of predelay. Value can range from 0 to 1.

pub fn predelay_msec(&self) -> f64[src]

Time between the original signal and the early reflections of the reverb signal, in milliseconds.

pub fn room_size(&self) -> f64[src]

Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.

pub fn spread(&self) -> f64[src]

Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.

pub fn wet(&self) -> f64[src]

Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.

pub fn set_damping(&self, amount: f64)[src]

Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.

pub fn set_dry(&self, amount: f64)[src]

Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.

pub fn set_hpf(&self, amount: f64)[src]

High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.

pub fn set_predelay_feedback(&self, feedback: f64)[src]

Output percent of predelay. Value can range from 0 to 1.

pub fn set_predelay_msec(&self, msec: f64)[src]

Time between the original signal and the early reflections of the reverb signal, in milliseconds.

pub fn set_room_size(&self, size: f64)[src]

Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.

pub fn set_spread(&self, amount: f64)[src]

Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.

pub fn set_wet(&self, amount: f64)[src]

Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.

Trait Implementations

impl Debug for AudioEffectReverb[src]

impl Deref for AudioEffectReverb[src]

type Target = AudioEffect

The resulting type after dereferencing.

impl DerefMut for AudioEffectReverb[src]

impl GodotObject for AudioEffectReverb[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AudioEffectReverb[src]

impl SubClass<AudioEffect> for AudioEffectReverb[src]

impl SubClass<Object> for AudioEffectReverb[src]

impl SubClass<Reference> for AudioEffectReverb[src]

impl SubClass<Resource> for AudioEffectReverb[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.