[−][src]Struct gdnative::api::AudioEffectPitchShift
core class AudioEffectPitchShift
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectPitchShift inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl AudioEffectPitchShift
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Constants
pub const FFT_SIZE_1024: i64
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pub const FFT_SIZE_2048: i64
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pub const FFT_SIZE_256: i64
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pub const FFT_SIZE_4096: i64
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pub const FFT_SIZE_512: i64
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pub const FFT_SIZE_MAX: i64
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impl AudioEffectPitchShift
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pub fn new() -> Ref<AudioEffectPitchShift, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn fft_size(&self) -> FftSize
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pub fn oversampling(&self) -> i64
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pub fn pitch_scale(&self) -> f64
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Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves).
pub fn set_fft_size(&self, size: i64)
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pub fn set_oversampling(&self, amount: i64)
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pub fn set_pitch_scale(&self, rate: f64)
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Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves).
Trait Implementations
impl Debug for AudioEffectPitchShift
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impl Deref for AudioEffectPitchShift
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
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impl DerefMut for AudioEffectPitchShift
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fn deref_mut(&mut self) -> &mut AudioEffect
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impl GodotObject for AudioEffectPitchShift
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for AudioEffectPitchShift
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fn construct() -> Ref<AudioEffectPitchShift, Unique>
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impl SubClass<AudioEffect> for AudioEffectPitchShift
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impl SubClass<Object> for AudioEffectPitchShift
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impl SubClass<Reference> for AudioEffectPitchShift
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impl SubClass<Resource> for AudioEffectPitchShift
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectPitchShift
impl !Send for AudioEffectPitchShift
impl !Sync for AudioEffectPitchShift
impl Unpin for AudioEffectPitchShift
impl UnwindSafe for AudioEffectPitchShift
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,