[][src]Struct gdnative::api::AudioEffectPitchShift

pub struct AudioEffectPitchShift { /* fields omitted */ }

core class AudioEffectPitchShift inherits AudioEffect (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectPitchShift inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AudioEffectPitchShift[src]

Constants

impl AudioEffectPitchShift[src]

pub fn new() -> Ref<AudioEffectPitchShift, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn fft_size(&self) -> FftSize[src]

pub fn oversampling(&self) -> i64[src]

pub fn pitch_scale(&self) -> f64[src]

Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves).

pub fn set_fft_size(&self, size: i64)[src]

pub fn set_oversampling(&self, amount: i64)[src]

pub fn set_pitch_scale(&self, rate: f64)[src]

Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves).

Trait Implementations

impl Debug for AudioEffectPitchShift[src]

impl Deref for AudioEffectPitchShift[src]

type Target = AudioEffect

The resulting type after dereferencing.

impl DerefMut for AudioEffectPitchShift[src]

impl GodotObject for AudioEffectPitchShift[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AudioEffectPitchShift[src]

impl SubClass<AudioEffect> for AudioEffectPitchShift[src]

impl SubClass<Object> for AudioEffectPitchShift[src]

impl SubClass<Reference> for AudioEffectPitchShift[src]

impl SubClass<Resource> for AudioEffectPitchShift[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.