[][src]Struct gdnative::api::AudioEffectPhaser

pub struct AudioEffectPhaser { /* fields omitted */ }

core class AudioEffectPhaser inherits AudioEffect (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectPhaser inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AudioEffectPhaser[src]

pub fn new() -> Ref<AudioEffectPhaser, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn depth(&self) -> f64[src]

Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.

pub fn feedback(&self) -> f64[src]

Output percent of modified sound. Value can range from 0.1 to 0.9.

pub fn range_max_hz(&self) -> f64[src]

Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.

pub fn range_min_hz(&self) -> f64[src]

Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.

pub fn rate_hz(&self) -> f64[src]

Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.

pub fn set_depth(&self, depth: f64)[src]

Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.

pub fn set_feedback(&self, fbk: f64)[src]

Output percent of modified sound. Value can range from 0.1 to 0.9.

pub fn set_range_max_hz(&self, hz: f64)[src]

Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.

pub fn set_range_min_hz(&self, hz: f64)[src]

Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.

pub fn set_rate_hz(&self, hz: f64)[src]

Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.

Trait Implementations

impl Debug for AudioEffectPhaser[src]

impl Deref for AudioEffectPhaser[src]

type Target = AudioEffect

The resulting type after dereferencing.

impl DerefMut for AudioEffectPhaser[src]

impl GodotObject for AudioEffectPhaser[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AudioEffectPhaser[src]

impl SubClass<AudioEffect> for AudioEffectPhaser[src]

impl SubClass<Object> for AudioEffectPhaser[src]

impl SubClass<Reference> for AudioEffectPhaser[src]

impl SubClass<Resource> for AudioEffectPhaser[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.