[−][src]Struct gdnative::api::AudioEffectCompressor
core class AudioEffectCompressor
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectCompressor inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl AudioEffectCompressor
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pub fn new() -> Ref<AudioEffectCompressor, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn attack_us(&self) -> f64
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Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000.
pub fn gain(&self) -> f64
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Gain applied to the output signal.
pub fn mix(&self) -> f64
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Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet).
pub fn ratio(&self) -> f64
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Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48.
pub fn release_ms(&self) -> f64
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Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000.
pub fn sidechain(&self) -> GodotString
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Reduce the sound level using another audio bus for threshold detection.
pub fn threshold(&self) -> f64
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The level above which compression is applied to the audio. Value can range from -60 to 0.
pub fn set_attack_us(&self, attack_us: f64)
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Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000.
pub fn set_gain(&self, gain: f64)
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Gain applied to the output signal.
pub fn set_mix(&self, mix: f64)
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Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet).
pub fn set_ratio(&self, ratio: f64)
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Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48.
pub fn set_release_ms(&self, release_ms: f64)
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Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000.
pub fn set_sidechain(&self, sidechain: impl Into<GodotString>)
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Reduce the sound level using another audio bus for threshold detection.
pub fn set_threshold(&self, threshold: f64)
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The level above which compression is applied to the audio. Value can range from -60 to 0.
Trait Implementations
impl Debug for AudioEffectCompressor
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impl Deref for AudioEffectCompressor
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
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impl DerefMut for AudioEffectCompressor
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fn deref_mut(&mut self) -> &mut AudioEffect
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impl GodotObject for AudioEffectCompressor
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for AudioEffectCompressor
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fn construct() -> Ref<AudioEffectCompressor, Unique>
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impl SubClass<AudioEffect> for AudioEffectCompressor
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impl SubClass<Object> for AudioEffectCompressor
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impl SubClass<Reference> for AudioEffectCompressor
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impl SubClass<Resource> for AudioEffectCompressor
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectCompressor
impl !Send for AudioEffectCompressor
impl !Sync for AudioEffectCompressor
impl Unpin for AudioEffectCompressor
impl UnwindSafe for AudioEffectCompressor
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,