[−][src]Struct gdnative::api::GDScriptFunctionState
core class GDScriptFunctionState inherits Reference (reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
GDScriptFunctionState inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref and TRef smart pointers,
and the Instance API. The typestate Access in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref.
Implementations
impl GDScriptFunctionState[src]
pub fn is_valid(&self, extended_check: bool) -> bool[src]
pub fn resume(&self, arg: impl OwnedToVariant) -> Variant[src]
Methods from Deref<Target = Reference>
Trait Implementations
impl Debug for GDScriptFunctionState[src]
impl Deref for GDScriptFunctionState[src]
impl DerefMut for GDScriptFunctionState[src]
impl GodotObject for GDScriptFunctionState[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str[src]
fn null() -> Null<Self>[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable, [src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>, [src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject, [src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>, [src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>[src]
impl SubClass<Object> for GDScriptFunctionState[src]
impl SubClass<Reference> for GDScriptFunctionState[src]
Auto Trait Implementations
impl RefUnwindSafe for GDScriptFunctionState
impl !Send for GDScriptFunctionState
impl !Sync for GDScriptFunctionState
impl Unpin for GDScriptFunctionState
impl UnwindSafe for GDScriptFunctionState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject, [src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,