[−][src]Struct gdnative::api::Expression
core class Expression inherits Reference (reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Expression inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref and TRef smart pointers,
and the Instance API. The typestate Access in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref.
Implementations
impl Expression[src]
pub fn new() -> Ref<Expression, Unique>[src]
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref.
pub fn execute(
&self,
inputs: VariantArray<Shared>,
base_instance: impl AsArg<Object>,
show_error: bool
) -> Variant[src]
&self,
inputs: VariantArray<Shared>,
base_instance: impl AsArg<Object>,
show_error: bool
) -> Variant
pub fn get_error_text(&self) -> GodotString[src]
pub fn has_execute_failed(&self) -> bool[src]
pub fn parse(
&self,
expression: impl Into<GodotString>,
input_names: TypedArray<GodotString>
) -> Result<(), GodotError>[src]
&self,
expression: impl Into<GodotString>,
input_names: TypedArray<GodotString>
) -> Result<(), GodotError>
Methods from Deref<Target = Reference>
Trait Implementations
impl Debug for Expression[src]
impl Deref for Expression[src]
impl DerefMut for Expression[src]
impl GodotObject for Expression[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str[src]
fn null() -> Null<Self>[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable, [src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>, [src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject, [src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>, [src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>[src]
impl Instanciable for Expression[src]
fn construct() -> Ref<Expression, Unique>[src]
impl SubClass<Object> for Expression[src]
impl SubClass<Reference> for Expression[src]
Auto Trait Implementations
impl RefUnwindSafe for Expression
impl !Send for Expression
impl !Sync for Expression
impl Unpin for Expression
impl UnwindSafe for Expression
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject, [src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,