[−][src]Struct gdnative::api::EditorSpatialGizmo
tools class EditorSpatialGizmo inherits SpatialGizmo (reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
EditorSpatialGizmo inherits methods from:
Tool
This class is used to interact with Godot's editor.
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref and TRef smart pointers,
and the Instance API. The typestate Access in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref.
Implementations
impl EditorSpatialGizmo[src]
pub fn add_collision_segments(
&self,
segments: TypedArray<Vector3D<f32, UnknownUnit>>
)[src]
&self,
segments: TypedArray<Vector3D<f32, UnknownUnit>>
)
pub fn add_collision_triangles(&self, triangles: impl AsArg<TriangleMesh>)[src]
pub fn add_handles(
&self,
handles: TypedArray<Vector3D<f32, UnknownUnit>>,
material: impl AsArg<Material>,
billboard: bool,
secondary: bool
)[src]
&self,
handles: TypedArray<Vector3D<f32, UnknownUnit>>,
material: impl AsArg<Material>,
billboard: bool,
secondary: bool
)
pub fn add_lines(
&self,
lines: TypedArray<Vector3D<f32, UnknownUnit>>,
material: impl AsArg<Material>,
billboard: bool,
modulate: Color
)[src]
&self,
lines: TypedArray<Vector3D<f32, UnknownUnit>>,
material: impl AsArg<Material>,
billboard: bool,
modulate: Color
)
pub fn add_mesh(
&self,
mesh: impl AsArg<ArrayMesh>,
billboard: bool,
skeleton: impl AsArg<SkinReference>,
material: impl AsArg<Material>
)[src]
&self,
mesh: impl AsArg<ArrayMesh>,
billboard: bool,
skeleton: impl AsArg<SkinReference>,
material: impl AsArg<Material>
)
pub fn add_unscaled_billboard(
&self,
material: impl AsArg<Material>,
default_scale: f64,
modulate: Color
)[src]
&self,
material: impl AsArg<Material>,
default_scale: f64,
modulate: Color
)
pub fn clear(&self)[src]
pub fn get_plugin(&self) -> Option<Ref<EditorSpatialGizmoPlugin, Shared>>[src]
pub fn get_spatial_node(&self) -> Option<Ref<Spatial, Shared>>[src]
pub fn set_hidden(&self, hidden: bool)[src]
pub fn set_spatial_node(&self, node: impl AsArg<Node>)[src]
Trait Implementations
impl Debug for EditorSpatialGizmo[src]
impl Deref for EditorSpatialGizmo[src]
type Target = SpatialGizmo
The resulting type after dereferencing.
fn deref(&self) -> &SpatialGizmo[src]
impl DerefMut for EditorSpatialGizmo[src]
fn deref_mut(&mut self) -> &mut SpatialGizmo[src]
impl GodotObject for EditorSpatialGizmo[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str[src]
fn null() -> Null<Self>[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable, [src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>, [src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject, [src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>, [src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>[src]
impl SubClass<Object> for EditorSpatialGizmo[src]
impl SubClass<Reference> for EditorSpatialGizmo[src]
impl SubClass<SpatialGizmo> for EditorSpatialGizmo[src]
Auto Trait Implementations
impl RefUnwindSafe for EditorSpatialGizmo
impl !Send for EditorSpatialGizmo
impl !Sync for EditorSpatialGizmo
impl Unpin for EditorSpatialGizmo
impl UnwindSafe for EditorSpatialGizmo
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject, [src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,