[][src]Struct gdnative::api::Curve

pub struct Curve { /* fields omitted */ }

core class Curve inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Curve inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl Curve[src]

Constants

impl Curve[src]

pub fn new() -> Ref<Curve, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn add_point(
    &self,
    position: Vector2D<f32, UnknownUnit>,
    left_tangent: f64,
    right_tangent: f64,
    left_mode: i64,
    right_mode: i64
) -> i64
[src]

pub fn bake(&self)[src]

pub fn clean_dupes(&self)[src]

pub fn clear_points(&self)[src]

pub fn bake_resolution(&self) -> i64[src]

pub fn max_value(&self) -> f64[src]

pub fn min_value(&self) -> f64[src]

pub fn get_point_count(&self) -> i64[src]

pub fn get_point_left_mode(&self, index: i64) -> TangentMode[src]

pub fn get_point_left_tangent(&self, index: i64) -> f64[src]

pub fn get_point_position(&self, index: i64) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_point_right_mode(&self, index: i64) -> TangentMode[src]

pub fn get_point_right_tangent(&self, index: i64) -> f64[src]

pub fn interpolate(&self, offset: f64) -> f64[src]

pub fn interpolate_baked(&self, offset: f64) -> f64[src]

pub fn remove_point(&self, index: i64)[src]

pub fn set_bake_resolution(&self, resolution: i64)[src]

pub fn set_max_value(&self, max: f64)[src]

pub fn set_min_value(&self, min: f64)[src]

pub fn set_point_left_mode(&self, index: i64, mode: i64)[src]

pub fn set_point_left_tangent(&self, index: i64, tangent: f64)[src]

pub fn set_point_offset(&self, index: i64, offset: f64) -> i64[src]

pub fn set_point_right_mode(&self, index: i64, mode: i64)[src]

pub fn set_point_right_tangent(&self, index: i64, tangent: f64)[src]

pub fn set_point_value(&self, index: i64, y: f64)[src]

Methods from Deref<Target = Resource>

pub fn duplicate(&self, subresources: bool) -> Option<Ref<Resource, Shared>>[src]

pub fn get_local_scene(&self) -> Option<Ref<Node, Shared>>[src]

pub fn name(&self) -> GodotString[src]

pub fn path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&self, enable: bool)[src]

pub fn set_name(&self, name: impl Into<GodotString>)[src]

pub fn set_path(&self, path: impl Into<GodotString>)[src]

pub fn setup_local_to_scene(&self)[src]

pub fn take_over_path(&self, path: impl Into<GodotString>)[src]

Trait Implementations

impl Debug for Curve[src]

impl Deref for Curve[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for Curve[src]

impl GodotObject for Curve[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for Curve[src]

impl SubClass<Object> for Curve[src]

impl SubClass<Reference> for Curve[src]

impl SubClass<Resource> for Curve[src]

Auto Trait Implementations

impl RefUnwindSafe for Curve

impl !Send for Curve

impl !Sync for Curve

impl Unpin for Curve

impl UnwindSafe for Curve

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.