[−][src]Struct gdnative::api::Curve
core class Curve inherits Resource (reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Curve inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref and TRef smart pointers,
and the Instance API. The typestate Access in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref.
Implementations
impl Curve[src]
Constants
pub const TANGENT_FREE: i64[src]
pub const TANGENT_LINEAR: i64[src]
pub const TANGENT_MODE_COUNT: i64[src]
impl Curve[src]
pub fn new() -> Ref<Curve, Unique>[src]
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref.
pub fn add_point(
&self,
position: Vector2D<f32, UnknownUnit>,
left_tangent: f64,
right_tangent: f64,
left_mode: i64,
right_mode: i64
) -> i64[src]
&self,
position: Vector2D<f32, UnknownUnit>,
left_tangent: f64,
right_tangent: f64,
left_mode: i64,
right_mode: i64
) -> i64
pub fn bake(&self)[src]
pub fn clean_dupes(&self)[src]
pub fn clear_points(&self)[src]
pub fn bake_resolution(&self) -> i64[src]
pub fn max_value(&self) -> f64[src]
pub fn min_value(&self) -> f64[src]
pub fn get_point_count(&self) -> i64[src]
pub fn get_point_left_mode(&self, index: i64) -> TangentMode[src]
pub fn get_point_left_tangent(&self, index: i64) -> f64[src]
pub fn get_point_position(&self, index: i64) -> Vector2D<f32, UnknownUnit>[src]
pub fn get_point_right_mode(&self, index: i64) -> TangentMode[src]
pub fn get_point_right_tangent(&self, index: i64) -> f64[src]
pub fn interpolate(&self, offset: f64) -> f64[src]
pub fn interpolate_baked(&self, offset: f64) -> f64[src]
pub fn remove_point(&self, index: i64)[src]
pub fn set_bake_resolution(&self, resolution: i64)[src]
pub fn set_max_value(&self, max: f64)[src]
pub fn set_min_value(&self, min: f64)[src]
pub fn set_point_left_mode(&self, index: i64, mode: i64)[src]
pub fn set_point_left_tangent(&self, index: i64, tangent: f64)[src]
pub fn set_point_offset(&self, index: i64, offset: f64) -> i64[src]
pub fn set_point_right_mode(&self, index: i64, mode: i64)[src]
pub fn set_point_right_tangent(&self, index: i64, tangent: f64)[src]
pub fn set_point_value(&self, index: i64, y: f64)[src]
Methods from Deref<Target = Resource>
pub fn duplicate(&self, subresources: bool) -> Option<Ref<Resource, Shared>>[src]
pub fn get_local_scene(&self) -> Option<Ref<Node, Shared>>[src]
pub fn name(&self) -> GodotString[src]
pub fn path(&self) -> GodotString[src]
pub fn get_rid(&self) -> Rid[src]
pub fn is_local_to_scene(&self) -> bool[src]
pub fn set_local_to_scene(&self, enable: bool)[src]
pub fn set_name(&self, name: impl Into<GodotString>)[src]
pub fn set_path(&self, path: impl Into<GodotString>)[src]
pub fn setup_local_to_scene(&self)[src]
pub fn take_over_path(&self, path: impl Into<GodotString>)[src]
Trait Implementations
impl Debug for Curve[src]
impl Deref for Curve[src]
impl DerefMut for Curve[src]
impl GodotObject for Curve[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str[src]
fn null() -> Null<Self>[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable, [src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>, [src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject, [src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>, [src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>[src]
impl Instanciable for Curve[src]
impl SubClass<Object> for Curve[src]
impl SubClass<Reference> for Curve[src]
impl SubClass<Resource> for Curve[src]
Auto Trait Implementations
impl RefUnwindSafe for Curve
impl !Send for Curve
impl !Sync for Curve
impl Unpin for Curve
impl UnwindSafe for Curve
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject, [src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,