[−][src]Struct gdnative::VisualShaderNodeVectorFunc
core class VisualShaderNodeVectorFunc
inherits VisualShaderNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeVectorFunc inherits methods from:
Methods
impl VisualShaderNodeVectorFunc
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Constants
pub const FUNC_SQRT: i64
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pub const FUNC_RECIPROCAL: i64
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pub const FUNC_SIN: i64
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pub const FUNC_ACOSH: i64
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pub const FUNC_HSV2RGB: i64
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pub const FUNC_RADIANS: i64
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pub const FUNC_ABS: i64
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pub const FUNC_ATANH: i64
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pub const FUNC_EXP2: i64
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pub const FUNC_EXP: i64
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pub const FUNC_TRUNC: i64
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pub const FUNC_COSH: i64
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pub const FUNC_SIGN: i64
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pub const FUNC_SINH: i64
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pub const FUNC_ROUND: i64
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pub const FUNC_FLOOR: i64
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pub const FUNC_NORMALIZE: i64
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pub const FUNC_SATURATE: i64
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pub const FUNC_ROUNDEVEN: i64
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pub const FUNC_TANH: i64
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pub const FUNC_TAN: i64
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pub const FUNC_ASIN: i64
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pub const FUNC_ASINH: i64
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pub const FUNC_COS: i64
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pub const FUNC_INVERSE_SQRT: i64
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pub const FUNC_CEIL: i64
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pub const FUNC_ATAN: i64
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pub const FUNC_ONEMINUS: i64
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pub const FUNC_FRAC: i64
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pub const FUNC_RGB2HSV: i64
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pub const FUNC_DEGREES: i64
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pub const FUNC_ACOS: i64
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pub const FUNC_LOG: i64
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pub const FUNC_LOG2: i64
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pub const FUNC_NEGATE: i64
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impl VisualShaderNodeVectorFunc
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pub fn new() -> VisualShaderNodeVectorFunc
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pub fn new_ref(&self) -> VisualShaderNodeVectorFunc
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Creates a new reference to the same reference-counted object.
pub fn get_function(&self) -> VisualShaderNodeVectorFuncFunction
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pub fn set_function(&mut self, func: i64)
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pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualShaderNode>
pub const PORT_TYPE_BOOLEAN: i64
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pub const PORT_TYPE_SCALAR: i64
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pub const PORT_TYPE_TRANSFORM: i64
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pub const PORT_TYPE_VECTOR: i64
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pub const PORT_TYPE_MAX: i64
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pub const PORT_TYPE_SAMPLER: i64
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pub fn new_ref(&self) -> VisualShaderNode
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Creates a new reference to the same reference-counted object.
pub fn get_default_input_values(&self) -> VariantArray
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pub fn get_input_port_default_value(&self, port: i64) -> Variant
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pub fn get_output_port_for_preview(&self) -> i64
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pub fn set_default_input_values(&mut self, values: VariantArray)
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pub fn set_input_port_default_value(&mut self, port: i64, value: Variant)
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pub fn set_output_port_for_preview(&mut self, port: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualShaderNodeVectorFunc
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fn clone(&self) -> VisualShaderNodeVectorFunc
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualShaderNodeVectorFunc
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impl Deref for VisualShaderNodeVectorFunc
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type Target = VisualShaderNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNode
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impl DerefMut for VisualShaderNodeVectorFunc
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fn deref_mut(&mut self) -> &mut VisualShaderNode
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impl Drop for VisualShaderNodeVectorFunc
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impl FromVariant for VisualShaderNodeVectorFunc
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fn from_variant(
variant: &Variant
) -> Result<VisualShaderNodeVectorFunc, FromVariantError>
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variant: &Variant
) -> Result<VisualShaderNodeVectorFunc, FromVariantError>
impl GodotObject for VisualShaderNodeVectorFunc
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorFunc
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorFunc
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obj: *mut c_void
) -> VisualShaderNodeVectorFunc
unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisualShaderNodeVectorFunc
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impl ToVariant for VisualShaderNodeVectorFunc
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeVectorFunc
impl !Send for VisualShaderNodeVectorFunc
impl !Sync for VisualShaderNodeVectorFunc
impl Unpin for VisualShaderNodeVectorFunc
impl UnwindSafe for VisualShaderNodeVectorFunc
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,