[−][src]Struct gdnative::VisualShaderNodeExpression
core class VisualShaderNodeExpression
inherits VisualShaderNodeGroupBase
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeExpression inherits methods from:
Methods
impl VisualShaderNodeExpression
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pub fn new() -> VisualShaderNodeExpression
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pub fn new_ref(&self) -> VisualShaderNodeExpression
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Creates a new reference to the same reference-counted object.
pub fn get_expression(&self) -> GodotString
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pub fn set_expression(&mut self, expression: GodotString)
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pub fn to_visual_shader_node_group_base(&self) -> VisualShaderNodeGroupBase
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Up-cast.
pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualShaderNodeGroupBase>
pub fn new_ref(&self) -> VisualShaderNodeGroupBase
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Creates a new reference to the same reference-counted object.
pub fn add_input_port(&mut self, id: i64, _type: i64, name: GodotString)
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pub fn add_output_port(&mut self, id: i64, _type: i64, name: GodotString)
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pub fn clear_input_ports(&mut self)
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pub fn clear_output_ports(&mut self)
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pub fn get_free_input_port_id(&self) -> i64
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pub fn get_free_output_port_id(&self) -> i64
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pub fn get_input_port_count(&self) -> i64
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pub fn get_inputs(&self) -> GodotString
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pub fn get_output_port_count(&self) -> i64
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pub fn get_outputs(&self) -> GodotString
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pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>
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pub fn has_input_port(&self, id: i64) -> bool
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pub fn has_output_port(&self, id: i64) -> bool
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pub fn is_valid_port_name(&self, name: GodotString) -> bool
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pub fn remove_input_port(&mut self, id: i64)
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pub fn remove_output_port(&mut self, id: i64)
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pub fn set_input_port_name(&mut self, id: i64, name: GodotString)
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pub fn set_input_port_type(&mut self, id: i64, _type: i64)
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pub fn set_inputs(&mut self, inputs: GodotString)
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pub fn set_output_port_name(&mut self, id: i64, name: GodotString)
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pub fn set_output_port_type(&mut self, id: i64, _type: i64)
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pub fn set_outputs(&mut self, outputs: GodotString)
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pub fn set_size(&mut self, size: Vector2D<f32, UnknownUnit>)
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pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualShaderNodeExpression
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fn clone(&self) -> VisualShaderNodeExpression
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualShaderNodeExpression
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impl Deref for VisualShaderNodeExpression
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type Target = VisualShaderNodeGroupBase
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNodeGroupBase
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impl DerefMut for VisualShaderNodeExpression
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fn deref_mut(&mut self) -> &mut VisualShaderNodeGroupBase
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impl Drop for VisualShaderNodeExpression
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impl FromVariant for VisualShaderNodeExpression
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fn from_variant(
variant: &Variant
) -> Result<VisualShaderNodeExpression, FromVariantError>
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variant: &Variant
) -> Result<VisualShaderNodeExpression, FromVariantError>
impl GodotObject for VisualShaderNodeExpression
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeExpression
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeExpression
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obj: *mut c_void
) -> VisualShaderNodeExpression
unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisualShaderNodeExpression
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impl ToVariant for VisualShaderNodeExpression
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeExpression
impl !Send for VisualShaderNodeExpression
impl !Sync for VisualShaderNodeExpression
impl Unpin for VisualShaderNodeExpression
impl UnwindSafe for VisualShaderNodeExpression
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,