[−][src]Struct gdnative::VisualScriptFunctionCall
core class VisualScriptFunctionCall
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptFunctionCall inherits methods from:
Methods
impl VisualScriptFunctionCall
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Constants
pub const RPC_UNRELIABLE_TO_ID: i64
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pub const CALL_MODE_SINGLETON: i64
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pub const RPC_UNRELIABLE: i64
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pub const CALL_MODE_BASIC_TYPE: i64
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pub const CALL_MODE_SELF: i64
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pub const RPC_DISABLED: i64
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pub const CALL_MODE_INSTANCE: i64
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pub const RPC_RELIABLE_TO_ID: i64
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pub const RPC_RELIABLE: i64
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pub const CALL_MODE_NODE_PATH: i64
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impl VisualScriptFunctionCall
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pub fn new() -> VisualScriptFunctionCall
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pub fn new_ref(&self) -> VisualScriptFunctionCall
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Creates a new reference to the same reference-counted object.
pub fn _get_argument_cache(&self) -> Dictionary
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pub fn _set_argument_cache(&mut self, argument_cache: Dictionary)
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pub fn get_base_path(&self) -> NodePath
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pub fn get_base_script(&self) -> GodotString
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pub fn get_base_type(&self) -> GodotString
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pub fn get_basic_type(&self) -> VariantType
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pub fn get_call_mode(&self) -> VisualScriptFunctionCallCallMode
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pub fn get_function(&self) -> GodotString
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pub fn get_rpc_call_mode(&self) -> VisualScriptFunctionCallRPCCallMode
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pub fn get_singleton(&self) -> GodotString
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pub fn get_use_default_args(&self) -> i64
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pub fn get_validate(&self) -> bool
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pub fn set_base_path(&mut self, base_path: NodePath)
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pub fn set_base_script(&mut self, base_script: GodotString)
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pub fn set_base_type(&mut self, base_type: GodotString)
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pub fn set_basic_type(&mut self, basic_type: i64)
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pub fn set_call_mode(&mut self, mode: i64)
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pub fn set_function(&mut self, function: GodotString)
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pub fn set_rpc_call_mode(&mut self, mode: i64)
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pub fn set_singleton(&mut self, singleton: GodotString)
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pub fn set_use_default_args(&mut self, amount: i64)
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pub fn set_validate(&mut self, enable: bool)
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pub fn to_visual_script_node(&self) -> VisualScriptNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualScriptNode>
pub fn new_ref(&self) -> VisualScriptNode
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Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn get_visual_script(&self) -> Option<VisualScript>
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pub fn ports_changed_notify(&mut self)
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pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualScriptFunctionCall
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fn clone(&self) -> VisualScriptFunctionCall
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualScriptFunctionCall
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impl Deref for VisualScriptFunctionCall
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualScriptNode
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impl DerefMut for VisualScriptFunctionCall
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fn deref_mut(&mut self) -> &mut VisualScriptNode
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impl Drop for VisualScriptFunctionCall
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impl FromVariant for VisualScriptFunctionCall
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fn from_variant(
variant: &Variant
) -> Result<VisualScriptFunctionCall, FromVariantError>
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variant: &Variant
) -> Result<VisualScriptFunctionCall, FromVariantError>
impl GodotObject for VisualScriptFunctionCall
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualScriptFunctionCall
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unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptFunctionCall
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisualScriptFunctionCall
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impl ToVariant for VisualScriptFunctionCall
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualScriptFunctionCall
impl !Send for VisualScriptFunctionCall
impl !Sync for VisualScriptFunctionCall
impl Unpin for VisualScriptFunctionCall
impl UnwindSafe for VisualScriptFunctionCall
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,