[][src]Struct gdnative::VisualScriptComposeArray

pub struct VisualScriptComposeArray { /* fields omitted */ }

core class VisualScriptComposeArray inherits VisualScriptLists (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualScriptComposeArray inherits methods from:

Methods

impl VisualScriptComposeArray[src]

pub fn new() -> VisualScriptComposeArray[src]

pub fn new_ref(&self) -> VisualScriptComposeArray[src]

Creates a new reference to the same reference-counted object.

pub fn to_visual_script_lists(&self) -> VisualScriptLists[src]

Up-cast.

pub fn to_visual_script_node(&self) -> VisualScriptNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualScriptLists>

pub fn new_ref(&self) -> VisualScriptLists[src]

Creates a new reference to the same reference-counted object.

pub fn add_input_data_port(&mut self, _type: i64, name: GodotString, index: i64)[src]

pub fn add_output_data_port(
    &mut self,
    _type: i64,
    name: GodotString,
    index: i64
)
[src]

pub fn remove_input_data_port(&mut self, index: i64)[src]

pub fn remove_output_data_port(&mut self, index: i64)[src]

pub fn set_input_data_port_name(&mut self, index: i64, name: GodotString)[src]

pub fn set_input_data_port_type(&mut self, index: i64, _type: i64)[src]

pub fn set_output_data_port_name(&mut self, index: i64, name: GodotString)[src]

pub fn set_output_data_port_type(&mut self, index: i64, _type: i64)[src]

pub fn to_visual_script_node(&self) -> VisualScriptNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualScriptComposeArray[src]

impl Debug for VisualScriptComposeArray[src]

impl Deref for VisualScriptComposeArray[src]

type Target = VisualScriptLists

The resulting type after dereferencing.

impl DerefMut for VisualScriptComposeArray[src]

impl Drop for VisualScriptComposeArray[src]

impl FromVariant for VisualScriptComposeArray[src]

impl GodotObject for VisualScriptComposeArray[src]

impl Instanciable for VisualScriptComposeArray[src]

impl ToVariant for VisualScriptComposeArray[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.