[−][src]Struct gdnative::VehicleWheel
core class VehicleWheel
inherits Spatial
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
VehicleWheel
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using VehicleWheel::free
.
Class hierarchy
VehicleWheel inherits methods from:
Methods
impl VehicleWheel
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pub fn new() -> VehicleWheel
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using VehicleWheel::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn get_brake(&self) -> f64
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pub unsafe fn get_damping_compression(&self) -> f64
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pub unsafe fn get_damping_relaxation(&self) -> f64
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pub unsafe fn get_engine_force(&self) -> f64
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pub unsafe fn get_friction_slip(&self) -> f64
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pub unsafe fn get_radius(&self) -> f64
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pub unsafe fn get_roll_influence(&self) -> f64
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pub unsafe fn get_rpm(&self) -> f64
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pub unsafe fn get_skidinfo(&self) -> f64
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pub unsafe fn get_steering(&self) -> f64
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pub unsafe fn get_suspension_max_force(&self) -> f64
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pub unsafe fn get_suspension_rest_length(&self) -> f64
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pub unsafe fn get_suspension_stiffness(&self) -> f64
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pub unsafe fn get_suspension_travel(&self) -> f64
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pub unsafe fn is_in_contact(&self) -> bool
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pub unsafe fn is_used_as_steering(&self) -> bool
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pub unsafe fn is_used_as_traction(&self) -> bool
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pub unsafe fn set_brake(&mut self, brake: f64)
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pub unsafe fn set_damping_compression(&mut self, length: f64)
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pub unsafe fn set_damping_relaxation(&mut self, length: f64)
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pub unsafe fn set_engine_force(&mut self, engine_force: f64)
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pub unsafe fn set_friction_slip(&mut self, length: f64)
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pub unsafe fn set_radius(&mut self, length: f64)
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pub unsafe fn set_roll_influence(&mut self, roll_influence: f64)
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pub unsafe fn set_steering(&mut self, steering: f64)
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pub unsafe fn set_suspension_max_force(&mut self, length: f64)
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pub unsafe fn set_suspension_rest_length(&mut self, length: f64)
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pub unsafe fn set_suspension_stiffness(&mut self, length: f64)
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pub unsafe fn set_suspension_travel(&mut self, length: f64)
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pub unsafe fn set_use_as_steering(&mut self, enable: bool)
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pub unsafe fn set_use_as_traction(&mut self, enable: bool)
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pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Spatial>
pub const NOTIFICATION_TRANSFORM_CHANGED: i64
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pub const NOTIFICATION_EXIT_WORLD: i64
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pub const NOTIFICATION_ENTER_WORLD: i64
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pub const NOTIFICATION_VISIBILITY_CHANGED: i64
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pub unsafe fn _update_gizmo(&mut self)
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pub unsafe fn force_update_transform(&mut self)
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pub unsafe fn get_gizmo(&self) -> Option<SpatialGizmo>
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pub unsafe fn get_global_transform(&self) -> Transform
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pub unsafe fn get_parent_spatial(&self) -> Option<Spatial>
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pub unsafe fn get_rotation(&self) -> Vector3D<f32, UnknownUnit>
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pub unsafe fn get_rotation_degrees(&self) -> Vector3D<f32, UnknownUnit>
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pub unsafe fn get_scale(&self) -> Vector3D<f32, UnknownUnit>
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pub unsafe fn get_transform(&self) -> Transform
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pub unsafe fn get_translation(&self) -> Vector3D<f32, UnknownUnit>
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pub unsafe fn get_world(&self) -> Option<World>
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pub unsafe fn global_rotate(
&mut self,
axis: Vector3D<f32, UnknownUnit>,
angle: f64
)
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&mut self,
axis: Vector3D<f32, UnknownUnit>,
angle: f64
)
pub unsafe fn global_scale(&mut self, scale: Vector3D<f32, UnknownUnit>)
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pub unsafe fn global_translate(&mut self, offset: Vector3D<f32, UnknownUnit>)
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pub unsafe fn hide(&mut self)
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pub unsafe fn is_local_transform_notification_enabled(&self) -> bool
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pub unsafe fn is_scale_disabled(&self) -> bool
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pub unsafe fn is_set_as_toplevel(&self) -> bool
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pub unsafe fn is_transform_notification_enabled(&self) -> bool
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pub unsafe fn is_visible(&self) -> bool
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pub unsafe fn is_visible_in_tree(&self) -> bool
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pub unsafe fn look_at(
&mut self,
target: Vector3D<f32, UnknownUnit>,
up: Vector3D<f32, UnknownUnit>
)
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&mut self,
target: Vector3D<f32, UnknownUnit>,
up: Vector3D<f32, UnknownUnit>
)
pub unsafe fn look_at_from_position(
&mut self,
position: Vector3D<f32, UnknownUnit>,
target: Vector3D<f32, UnknownUnit>,
up: Vector3D<f32, UnknownUnit>
)
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&mut self,
position: Vector3D<f32, UnknownUnit>,
target: Vector3D<f32, UnknownUnit>,
up: Vector3D<f32, UnknownUnit>
)
pub unsafe fn orthonormalize(&mut self)
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pub unsafe fn rotate(&mut self, axis: Vector3D<f32, UnknownUnit>, angle: f64)
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pub unsafe fn rotate_object_local(
&mut self,
axis: Vector3D<f32, UnknownUnit>,
angle: f64
)
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&mut self,
axis: Vector3D<f32, UnknownUnit>,
angle: f64
)
pub unsafe fn rotate_x(&mut self, angle: f64)
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pub unsafe fn rotate_y(&mut self, angle: f64)
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pub unsafe fn rotate_z(&mut self, angle: f64)
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pub unsafe fn scale_object_local(&mut self, scale: Vector3D<f32, UnknownUnit>)
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pub unsafe fn set_as_toplevel(&mut self, enable: bool)
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pub unsafe fn set_disable_scale(&mut self, disable: bool)
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pub unsafe fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
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pub unsafe fn set_global_transform(&mut self, global: Transform)
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pub unsafe fn set_identity(&mut self)
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pub unsafe fn set_ignore_transform_notification(&mut self, enabled: bool)
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pub unsafe fn set_notify_local_transform(&mut self, enable: bool)
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pub unsafe fn set_notify_transform(&mut self, enable: bool)
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pub unsafe fn set_rotation(&mut self, euler: Vector3D<f32, UnknownUnit>)
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pub unsafe fn set_rotation_degrees(
&mut self,
euler_degrees: Vector3D<f32, UnknownUnit>
)
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&mut self,
euler_degrees: Vector3D<f32, UnknownUnit>
)
pub unsafe fn set_scale(&mut self, scale: Vector3D<f32, UnknownUnit>)
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pub unsafe fn set_transform(&mut self, local: Transform)
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pub unsafe fn set_translation(
&mut self,
translation: Vector3D<f32, UnknownUnit>
)
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&mut self,
translation: Vector3D<f32, UnknownUnit>
)
pub unsafe fn set_visible(&mut self, visible: bool)
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pub unsafe fn show(&mut self)
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pub unsafe fn to_global(
&self,
local_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
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&self,
local_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
pub unsafe fn to_local(
&self,
global_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
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&self,
global_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
pub unsafe fn translate(&mut self, offset: Vector3D<f32, UnknownUnit>)
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pub unsafe fn translate_object_local(
&mut self,
offset: Vector3D<f32, UnknownUnit>
)
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&mut self,
offset: Vector3D<f32, UnknownUnit>
)
pub unsafe fn update_gizmo(&mut self)
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pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VehicleWheel
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fn clone(&self) -> VehicleWheel
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for VehicleWheel
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impl Debug for VehicleWheel
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impl Deref for VehicleWheel
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impl DerefMut for VehicleWheel
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impl Free for VehicleWheel
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unsafe fn godot_free(self)
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impl FromVariant for VehicleWheel
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fn from_variant(variant: &Variant) -> Result<VehicleWheel, FromVariantError>
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impl GodotObject for VehicleWheel
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VehicleWheel
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unsafe fn from_return_position_sys(obj: *mut c_void) -> VehicleWheel
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VehicleWheel
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fn construct() -> VehicleWheel
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impl QueueFree for VehicleWheel
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for VehicleWheel
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VehicleWheel
impl !Send for VehicleWheel
impl !Sync for VehicleWheel
impl Unpin for VehicleWheel
impl UnwindSafe for VehicleWheel
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,