[−][src]Struct gdnative::Texture3D
core class Texture3D
inherits TextureLayered
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Texture3D inherits methods from:
Methods
impl Texture3D
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pub fn new() -> Texture3D
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pub fn new_ref(&self) -> Texture3D
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Creates a new reference to the same reference-counted object.
pub fn to_texture_layered(&self) -> TextureLayered
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = TextureLayered>
pub const FLAG_MIPMAPS: i64
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pub const FLAG_REPEAT: i64
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pub const FLAGS_DEFAULT: i64
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pub const FLAG_FILTER: i64
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pub fn new_ref(&self) -> TextureLayered
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Creates a new reference to the same reference-counted object.
pub fn _get_data(&self) -> Dictionary
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pub fn _set_data(&mut self, data: Dictionary)
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pub fn create(
&mut self,
width: i64,
height: i64,
depth: i64,
format: i64,
flags: i64
)
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&mut self,
width: i64,
height: i64,
depth: i64,
format: i64,
flags: i64
)
pub fn get_depth(&self) -> i64
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pub fn get_flags(&self) -> i64
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pub fn get_format(&self) -> ImageFormat
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pub fn get_height(&self) -> i64
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pub fn get_layer_data(&self, layer: i64) -> Option<Image>
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pub fn get_width(&self) -> i64
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pub fn set_data_partial(
&mut self,
image: Option<Image>,
x_offset: i64,
y_offset: i64,
layer: i64,
mipmap: i64
)
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&mut self,
image: Option<Image>,
x_offset: i64,
y_offset: i64,
layer: i64,
mipmap: i64
)
pub fn set_flags(&mut self, flags: i64)
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pub fn set_layer_data(&mut self, image: Option<Image>, layer: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Texture3D
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impl Debug for Texture3D
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impl Deref for Texture3D
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type Target = TextureLayered
The resulting type after dereferencing.
fn deref(&self) -> &TextureLayered
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impl DerefMut for Texture3D
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fn deref_mut(&mut self) -> &mut TextureLayered
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impl Drop for Texture3D
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impl FromVariant for Texture3D
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fn from_variant(variant: &Variant) -> Result<Texture3D, FromVariantError>
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impl GodotObject for Texture3D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Texture3D
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Texture3D
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for Texture3D
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impl ToVariant for Texture3D
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Texture3D
impl !Send for Texture3D
impl !Sync for Texture3D
impl Unpin for Texture3D
impl UnwindSafe for Texture3D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,