[−][src]Struct gdnative::StyleBox
core class StyleBox
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
StyleBox inherits methods from:
Methods
impl StyleBox
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pub fn new_ref(&self) -> StyleBox
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Creates a new reference to the same reference-counted object.
pub fn draw(&self, canvas_item: Rid, rect: Rect<f32, UnknownUnit>)
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pub fn get_center_size(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_current_item_drawn(&self) -> Option<CanvasItem>
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pub fn get_default_margin(&self, margin: i64) -> f64
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pub fn get_margin(&self, margin: i64) -> f64
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pub fn get_minimum_size(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_offset(&self) -> Vector2D<f32, UnknownUnit>
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pub fn set_default_margin(&mut self, margin: i64, offset: f64)
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pub fn test_mask(
&self,
point: Vector2D<f32, UnknownUnit>,
rect: Rect<f32, UnknownUnit>
) -> bool
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&self,
point: Vector2D<f32, UnknownUnit>,
rect: Rect<f32, UnknownUnit>
) -> bool
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for StyleBox
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impl Debug for StyleBox
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impl Deref for StyleBox
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impl DerefMut for StyleBox
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impl Drop for StyleBox
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impl FromVariant for StyleBox
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fn from_variant(variant: &Variant) -> Result<StyleBox, FromVariantError>
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impl GodotObject for StyleBox
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> StyleBox
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unsafe fn from_return_position_sys(obj: *mut c_void) -> StyleBox
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unsafe fn to_sys(&self) -> *mut c_void
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impl ToVariant for StyleBox
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for StyleBox
impl !Send for StyleBox
impl !Sync for StyleBox
impl Unpin for StyleBox
impl UnwindSafe for StyleBox
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,