[−][src]Struct gdnative::SceneTreeTimer
core class SceneTreeTimer
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
SceneTreeTimer inherits methods from:
Methods
impl SceneTreeTimer
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pub fn new_ref(&self) -> SceneTreeTimer
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Creates a new reference to the same reference-counted object.
pub fn get_time_left(&self) -> f64
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pub fn set_time_left(&mut self, time: f64)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for SceneTreeTimer
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fn clone(&self) -> SceneTreeTimer
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fn clone_from(&mut self, source: &Self)
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impl Debug for SceneTreeTimer
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impl Deref for SceneTreeTimer
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impl DerefMut for SceneTreeTimer
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impl Drop for SceneTreeTimer
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impl FromVariant for SceneTreeTimer
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fn from_variant(variant: &Variant) -> Result<SceneTreeTimer, FromVariantError>
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impl GodotObject for SceneTreeTimer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> SceneTreeTimer
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unsafe fn from_return_position_sys(obj: *mut c_void) -> SceneTreeTimer
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unsafe fn to_sys(&self) -> *mut c_void
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impl ToVariant for SceneTreeTimer
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for SceneTreeTimer
impl !Send for SceneTreeTimer
impl !Sync for SceneTreeTimer
impl Unpin for SceneTreeTimer
impl UnwindSafe for SceneTreeTimer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,