[−][src]Struct gdnative::RectangleShape2D
core class RectangleShape2D
inherits Shape2D
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
RectangleShape2D inherits methods from:
Methods
impl RectangleShape2D
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pub fn new() -> RectangleShape2D
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pub fn new_ref(&self) -> RectangleShape2D
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Creates a new reference to the same reference-counted object.
pub fn get_extents(&self) -> Vector2D<f32, UnknownUnit>
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pub fn set_extents(&mut self, extents: Vector2D<f32, UnknownUnit>)
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pub fn to_shape_2d(&self) -> Shape2D
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Shape2D>
pub fn new_ref(&self) -> Shape2D
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Creates a new reference to the same reference-counted object.
pub fn collide(
&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> bool
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&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> bool
pub fn collide_and_get_contacts(
&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> VariantArray
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&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> VariantArray
pub fn collide_with_motion(
&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_motion: Vector2D<f32, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
shape_motion: Vector2D<f32, UnknownUnit>
) -> bool
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&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_motion: Vector2D<f32, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
shape_motion: Vector2D<f32, UnknownUnit>
) -> bool
pub fn collide_with_motion_and_get_contacts(
&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_motion: Vector2D<f32, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
shape_motion: Vector2D<f32, UnknownUnit>
) -> VariantArray
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&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_motion: Vector2D<f32, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
shape_motion: Vector2D<f32, UnknownUnit>
) -> VariantArray
pub fn get_custom_solver_bias(&self) -> f64
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pub fn set_custom_solver_bias(&mut self, bias: f64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for RectangleShape2D
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fn clone(&self) -> RectangleShape2D
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fn clone_from(&mut self, source: &Self)
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impl Debug for RectangleShape2D
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impl Deref for RectangleShape2D
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impl DerefMut for RectangleShape2D
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impl Drop for RectangleShape2D
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impl FromVariant for RectangleShape2D
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fn from_variant(variant: &Variant) -> Result<RectangleShape2D, FromVariantError>
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impl GodotObject for RectangleShape2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> RectangleShape2D
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unsafe fn from_return_position_sys(obj: *mut c_void) -> RectangleShape2D
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for RectangleShape2D
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fn construct() -> RectangleShape2D
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impl ToVariant for RectangleShape2D
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for RectangleShape2D
impl !Send for RectangleShape2D
impl !Sync for RectangleShape2D
impl Unpin for RectangleShape2D
impl UnwindSafe for RectangleShape2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,