[−][src]Struct gdnative::PhysicsMaterial
core class PhysicsMaterial
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
PhysicsMaterial inherits methods from:
Methods
impl PhysicsMaterial
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pub fn new() -> PhysicsMaterial
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pub fn new_ref(&self) -> PhysicsMaterial
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Creates a new reference to the same reference-counted object.
pub fn get_bounce(&self) -> f64
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pub fn get_friction(&self) -> f64
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pub fn is_absorbent(&self) -> bool
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pub fn is_rough(&self) -> bool
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pub fn set_absorbent(&mut self, absorbent: bool)
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pub fn set_bounce(&mut self, bounce: f64)
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pub fn set_friction(&mut self, friction: f64)
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pub fn set_rough(&mut self, rough: bool)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for PhysicsMaterial
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fn clone(&self) -> PhysicsMaterial
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fn clone_from(&mut self, source: &Self)
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impl Debug for PhysicsMaterial
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impl Deref for PhysicsMaterial
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impl DerefMut for PhysicsMaterial
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impl Drop for PhysicsMaterial
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impl FromVariant for PhysicsMaterial
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fn from_variant(variant: &Variant) -> Result<PhysicsMaterial, FromVariantError>
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impl GodotObject for PhysicsMaterial
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> PhysicsMaterial
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unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsMaterial
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for PhysicsMaterial
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fn construct() -> PhysicsMaterial
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impl ToVariant for PhysicsMaterial
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for PhysicsMaterial
impl !Send for PhysicsMaterial
impl !Sync for PhysicsMaterial
impl Unpin for PhysicsMaterial
impl UnwindSafe for PhysicsMaterial
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,