[−][src]Struct gdnative::KinematicCollision
core class KinematicCollision
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
KinematicCollision inherits methods from:
Methods
impl KinematicCollision
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pub fn new() -> KinematicCollision
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pub fn new_ref(&self) -> KinematicCollision
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Creates a new reference to the same reference-counted object.
pub fn get_collider(&self) -> Option<Object>
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pub fn get_collider_id(&self) -> i64
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pub fn get_collider_metadata(&self) -> Variant
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pub fn get_collider_shape(&self) -> Option<Object>
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pub fn get_collider_shape_index(&self) -> i64
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pub fn get_collider_velocity(&self) -> Vector3D<f32, UnknownUnit>
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pub fn get_local_shape(&self) -> Option<Object>
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pub fn get_normal(&self) -> Vector3D<f32, UnknownUnit>
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pub fn get_position(&self) -> Vector3D<f32, UnknownUnit>
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pub fn get_remainder(&self) -> Vector3D<f32, UnknownUnit>
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pub fn get_travel(&self) -> Vector3D<f32, UnknownUnit>
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for KinematicCollision
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fn clone(&self) -> KinematicCollision
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fn clone_from(&mut self, source: &Self)
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impl Debug for KinematicCollision
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impl Deref for KinematicCollision
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impl DerefMut for KinematicCollision
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impl Drop for KinematicCollision
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impl FromVariant for KinematicCollision
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fn from_variant(
variant: &Variant
) -> Result<KinematicCollision, FromVariantError>
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variant: &Variant
) -> Result<KinematicCollision, FromVariantError>
impl GodotObject for KinematicCollision
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> KinematicCollision
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unsafe fn from_return_position_sys(obj: *mut c_void) -> KinematicCollision
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for KinematicCollision
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fn construct() -> KinematicCollision
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impl ToVariant for KinematicCollision
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for KinematicCollision
impl !Send for KinematicCollision
impl !Sync for KinematicCollision
impl Unpin for KinematicCollision
impl UnwindSafe for KinematicCollision
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,