[−][src]Struct gdnative::ImageTexture
core class ImageTexture
inherits Texture
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ImageTexture inherits methods from:
Methods
impl ImageTexture
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Constants
pub const STORAGE_RAW: i64
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pub const STORAGE_COMPRESS_LOSSLESS: i64
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pub const STORAGE_COMPRESS_LOSSY: i64
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impl ImageTexture
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pub fn new() -> ImageTexture
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pub fn new_ref(&self) -> ImageTexture
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Creates a new reference to the same reference-counted object.
pub fn _reload_hook(&mut self, rid: Rid)
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pub fn create(&mut self, width: i64, height: i64, format: i64, flags: i64)
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pub fn create_from_image(&mut self, image: Option<Image>, flags: i64)
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pub fn get_format(&self) -> ImageFormat
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pub fn get_lossy_storage_quality(&self) -> f64
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pub fn get_storage(&self) -> ImageTextureStorage
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pub fn load(&mut self, path: GodotString) -> Result<(), GodotError>
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pub fn set_data(&mut self, image: Option<Image>)
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pub fn set_lossy_storage_quality(&mut self, quality: f64)
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pub fn set_size_override(&mut self, size: Vector2D<f32, UnknownUnit>)
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pub fn set_storage(&mut self, mode: i64)
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pub fn to_texture(&self) -> Texture
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Texture>
pub const FLAG_MIPMAPS: i64
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pub const FLAGS_DEFAULT: i64
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pub const FLAG_VIDEO_SURFACE: i64
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pub const FLAG_MIRRORED_REPEAT: i64
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pub const FLAG_REPEAT: i64
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pub const FLAG_CONVERT_TO_LINEAR: i64
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pub const FLAG_FILTER: i64
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pub const FLAG_ANISOTROPIC_FILTER: i64
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pub fn new_ref(&self) -> Texture
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Creates a new reference to the same reference-counted object.
pub fn draw(
&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
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&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
pub fn draw_rect(
&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
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&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
pub fn draw_rect_region(
&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
src_rect: Rect<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
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&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
src_rect: Rect<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
pub fn get_data(&self) -> Option<Image>
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pub fn get_flags(&self) -> i64
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pub fn get_height(&self) -> i64
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pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_width(&self) -> i64
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pub fn has_alpha(&self) -> bool
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pub fn set_flags(&mut self, flags: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for ImageTexture
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fn clone(&self) -> ImageTexture
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fn clone_from(&mut self, source: &Self)
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impl Debug for ImageTexture
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impl Deref for ImageTexture
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impl DerefMut for ImageTexture
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impl Drop for ImageTexture
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impl FromVariant for ImageTexture
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fn from_variant(variant: &Variant) -> Result<ImageTexture, FromVariantError>
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impl GodotObject for ImageTexture
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ImageTexture
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ImageTexture
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for ImageTexture
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fn construct() -> ImageTexture
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impl ToVariant for ImageTexture
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ImageTexture
impl !Send for ImageTexture
impl !Sync for ImageTexture
impl Unpin for ImageTexture
impl UnwindSafe for ImageTexture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,