[−][src]Struct gdnative::Geometry
core singleton class Geometry
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
Geometry inherits methods from:
Methods
impl Geometry
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Constants
pub const OPERATION_INTERSECTION: i64
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pub const OPERATION_UNION: i64
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pub const JOIN_SQUARE: i64
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pub const END_JOINED: i64
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pub const OPERATION_DIFFERENCE: i64
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pub const END_SQUARE: i64
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pub const END_BUTT: i64
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pub const END_POLYGON: i64
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pub const OPERATION_XOR: i64
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pub const JOIN_ROUND: i64
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pub const JOIN_MITER: i64
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pub const END_ROUND: i64
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impl Geometry
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pub fn godot_singleton() -> Geometry
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pub fn build_box_planes(
&mut self,
extents: Vector3D<f32, UnknownUnit>
) -> VariantArray
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&mut self,
extents: Vector3D<f32, UnknownUnit>
) -> VariantArray
pub fn build_capsule_planes(
&mut self,
radius: f64,
height: f64,
sides: i64,
lats: i64,
axis: i64
) -> VariantArray
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&mut self,
radius: f64,
height: f64,
sides: i64,
lats: i64,
axis: i64
) -> VariantArray
pub fn build_cylinder_planes(
&mut self,
radius: f64,
height: f64,
sides: i64,
axis: i64
) -> VariantArray
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&mut self,
radius: f64,
height: f64,
sides: i64,
axis: i64
) -> VariantArray
pub fn clip_polygon(
&mut self,
points: Vector3Array,
plane: Plane
) -> Vector3Array
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&mut self,
points: Vector3Array,
plane: Plane
) -> Vector3Array
pub fn clip_polygons_2d(
&mut self,
polygon_a: Vector2Array,
polygon_b: Vector2Array
) -> VariantArray
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&mut self,
polygon_a: Vector2Array,
polygon_b: Vector2Array
) -> VariantArray
pub fn clip_polyline_with_polygon_2d(
&mut self,
polyline: Vector2Array,
polygon: Vector2Array
) -> VariantArray
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&mut self,
polyline: Vector2Array,
polygon: Vector2Array
) -> VariantArray
pub fn convex_hull_2d(&mut self, points: Vector2Array) -> Vector2Array
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pub fn exclude_polygons_2d(
&mut self,
polygon_a: Vector2Array,
polygon_b: Vector2Array
) -> VariantArray
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&mut self,
polygon_a: Vector2Array,
polygon_b: Vector2Array
) -> VariantArray
pub fn get_closest_point_to_segment(
&mut self,
point: Vector3D<f32, UnknownUnit>,
s1: Vector3D<f32, UnknownUnit>,
s2: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
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&mut self,
point: Vector3D<f32, UnknownUnit>,
s1: Vector3D<f32, UnknownUnit>,
s2: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
pub fn get_closest_point_to_segment_2d(
&mut self,
point: Vector2D<f32, UnknownUnit>,
s1: Vector2D<f32, UnknownUnit>,
s2: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
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&mut self,
point: Vector2D<f32, UnknownUnit>,
s1: Vector2D<f32, UnknownUnit>,
s2: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
pub fn get_closest_point_to_segment_uncapped(
&mut self,
point: Vector3D<f32, UnknownUnit>,
s1: Vector3D<f32, UnknownUnit>,
s2: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
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&mut self,
point: Vector3D<f32, UnknownUnit>,
s1: Vector3D<f32, UnknownUnit>,
s2: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
pub fn get_closest_point_to_segment_uncapped_2d(
&mut self,
point: Vector2D<f32, UnknownUnit>,
s1: Vector2D<f32, UnknownUnit>,
s2: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
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&mut self,
point: Vector2D<f32, UnknownUnit>,
s1: Vector2D<f32, UnknownUnit>,
s2: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
pub fn get_closest_points_between_segments(
&mut self,
p1: Vector3D<f32, UnknownUnit>,
p2: Vector3D<f32, UnknownUnit>,
q1: Vector3D<f32, UnknownUnit>,
q2: Vector3D<f32, UnknownUnit>
) -> Vector3Array
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&mut self,
p1: Vector3D<f32, UnknownUnit>,
p2: Vector3D<f32, UnknownUnit>,
q1: Vector3D<f32, UnknownUnit>,
q2: Vector3D<f32, UnknownUnit>
) -> Vector3Array
pub fn get_closest_points_between_segments_2d(
&mut self,
p1: Vector2D<f32, UnknownUnit>,
q1: Vector2D<f32, UnknownUnit>,
p2: Vector2D<f32, UnknownUnit>,
q2: Vector2D<f32, UnknownUnit>
) -> Vector2Array
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&mut self,
p1: Vector2D<f32, UnknownUnit>,
q1: Vector2D<f32, UnknownUnit>,
p2: Vector2D<f32, UnknownUnit>,
q2: Vector2D<f32, UnknownUnit>
) -> Vector2Array
pub fn get_uv84_normal_bit(&mut self, normal: Vector3D<f32, UnknownUnit>) -> i64
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pub fn intersect_polygons_2d(
&mut self,
polygon_a: Vector2Array,
polygon_b: Vector2Array
) -> VariantArray
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&mut self,
polygon_a: Vector2Array,
polygon_b: Vector2Array
) -> VariantArray
pub fn intersect_polyline_with_polygon_2d(
&mut self,
polyline: Vector2Array,
polygon: Vector2Array
) -> VariantArray
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&mut self,
polyline: Vector2Array,
polygon: Vector2Array
) -> VariantArray
pub fn is_point_in_circle(
&mut self,
point: Vector2D<f32, UnknownUnit>,
circle_position: Vector2D<f32, UnknownUnit>,
circle_radius: f64
) -> bool
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&mut self,
point: Vector2D<f32, UnknownUnit>,
circle_position: Vector2D<f32, UnknownUnit>,
circle_radius: f64
) -> bool
pub fn is_point_in_polygon(
&mut self,
point: Vector2D<f32, UnknownUnit>,
polygon: Vector2Array
) -> bool
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&mut self,
point: Vector2D<f32, UnknownUnit>,
polygon: Vector2Array
) -> bool
pub fn is_polygon_clockwise(&mut self, polygon: Vector2Array) -> bool
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pub fn line_intersects_line_2d(
&mut self,
from_a: Vector2D<f32, UnknownUnit>,
dir_a: Vector2D<f32, UnknownUnit>,
from_b: Vector2D<f32, UnknownUnit>,
dir_b: Vector2D<f32, UnknownUnit>
) -> Variant
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&mut self,
from_a: Vector2D<f32, UnknownUnit>,
dir_a: Vector2D<f32, UnknownUnit>,
from_b: Vector2D<f32, UnknownUnit>,
dir_b: Vector2D<f32, UnknownUnit>
) -> Variant
pub fn make_atlas(&mut self, sizes: Vector2Array) -> Dictionary
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pub fn merge_polygons_2d(
&mut self,
polygon_a: Vector2Array,
polygon_b: Vector2Array
) -> VariantArray
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&mut self,
polygon_a: Vector2Array,
polygon_b: Vector2Array
) -> VariantArray
pub fn offset_polygon_2d(
&mut self,
polygon: Vector2Array,
delta: f64,
join_type: i64
) -> VariantArray
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&mut self,
polygon: Vector2Array,
delta: f64,
join_type: i64
) -> VariantArray
pub fn offset_polyline_2d(
&mut self,
polyline: Vector2Array,
delta: f64,
join_type: i64,
end_type: i64
) -> VariantArray
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&mut self,
polyline: Vector2Array,
delta: f64,
join_type: i64,
end_type: i64
) -> VariantArray
pub fn point_is_inside_triangle(
&self,
point: Vector2D<f32, UnknownUnit>,
a: Vector2D<f32, UnknownUnit>,
b: Vector2D<f32, UnknownUnit>,
c: Vector2D<f32, UnknownUnit>
) -> bool
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&self,
point: Vector2D<f32, UnknownUnit>,
a: Vector2D<f32, UnknownUnit>,
b: Vector2D<f32, UnknownUnit>,
c: Vector2D<f32, UnknownUnit>
) -> bool
pub fn ray_intersects_triangle(
&mut self,
from: Vector3D<f32, UnknownUnit>,
dir: Vector3D<f32, UnknownUnit>,
a: Vector3D<f32, UnknownUnit>,
b: Vector3D<f32, UnknownUnit>,
c: Vector3D<f32, UnknownUnit>
) -> Variant
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&mut self,
from: Vector3D<f32, UnknownUnit>,
dir: Vector3D<f32, UnknownUnit>,
a: Vector3D<f32, UnknownUnit>,
b: Vector3D<f32, UnknownUnit>,
c: Vector3D<f32, UnknownUnit>
) -> Variant
pub fn segment_intersects_circle(
&mut self,
segment_from: Vector2D<f32, UnknownUnit>,
segment_to: Vector2D<f32, UnknownUnit>,
circle_position: Vector2D<f32, UnknownUnit>,
circle_radius: f64
) -> f64
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&mut self,
segment_from: Vector2D<f32, UnknownUnit>,
segment_to: Vector2D<f32, UnknownUnit>,
circle_position: Vector2D<f32, UnknownUnit>,
circle_radius: f64
) -> f64
pub fn segment_intersects_convex(
&mut self,
from: Vector3D<f32, UnknownUnit>,
to: Vector3D<f32, UnknownUnit>,
planes: VariantArray
) -> Vector3Array
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&mut self,
from: Vector3D<f32, UnknownUnit>,
to: Vector3D<f32, UnknownUnit>,
planes: VariantArray
) -> Vector3Array
pub fn segment_intersects_cylinder(
&mut self,
from: Vector3D<f32, UnknownUnit>,
to: Vector3D<f32, UnknownUnit>,
height: f64,
radius: f64
) -> Vector3Array
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&mut self,
from: Vector3D<f32, UnknownUnit>,
to: Vector3D<f32, UnknownUnit>,
height: f64,
radius: f64
) -> Vector3Array
pub fn segment_intersects_segment_2d(
&mut self,
from_a: Vector2D<f32, UnknownUnit>,
to_a: Vector2D<f32, UnknownUnit>,
from_b: Vector2D<f32, UnknownUnit>,
to_b: Vector2D<f32, UnknownUnit>
) -> Variant
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&mut self,
from_a: Vector2D<f32, UnknownUnit>,
to_a: Vector2D<f32, UnknownUnit>,
from_b: Vector2D<f32, UnknownUnit>,
to_b: Vector2D<f32, UnknownUnit>
) -> Variant
pub fn segment_intersects_sphere(
&mut self,
from: Vector3D<f32, UnknownUnit>,
to: Vector3D<f32, UnknownUnit>,
sphere_position: Vector3D<f32, UnknownUnit>,
sphere_radius: f64
) -> Vector3Array
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&mut self,
from: Vector3D<f32, UnknownUnit>,
to: Vector3D<f32, UnknownUnit>,
sphere_position: Vector3D<f32, UnknownUnit>,
sphere_radius: f64
) -> Vector3Array
pub fn segment_intersects_triangle(
&mut self,
from: Vector3D<f32, UnknownUnit>,
to: Vector3D<f32, UnknownUnit>,
a: Vector3D<f32, UnknownUnit>,
b: Vector3D<f32, UnknownUnit>,
c: Vector3D<f32, UnknownUnit>
) -> Variant
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&mut self,
from: Vector3D<f32, UnknownUnit>,
to: Vector3D<f32, UnknownUnit>,
a: Vector3D<f32, UnknownUnit>,
b: Vector3D<f32, UnknownUnit>,
c: Vector3D<f32, UnknownUnit>
) -> Variant
pub fn triangulate_delaunay_2d(&mut self, points: Vector2Array) -> Int32Array
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pub fn triangulate_polygon(&mut self, polygon: Vector2Array) -> Int32Array
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Object>
pub const NOTIFICATION_POSTINITIALIZE: i64
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pub const CONNECT_PERSIST: i64
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pub const CONNECT_DEFERRED: i64
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pub const NOTIFICATION_PREDELETE: i64
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pub const CONNECT_REFERENCE_COUNTED: i64
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pub const CONNECT_ONESHOT: i64
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pub unsafe fn _get(&mut self, property: GodotString) -> Variant
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pub unsafe fn _get_property_list(&mut self) -> VariantArray
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pub unsafe fn _init(&mut self)
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pub unsafe fn _notification(&mut self, what: i64)
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pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub unsafe fn _to_string(&mut self) -> GodotString
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pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
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&mut self,
signal: GodotString,
arguments: VariantArray
)
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
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&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
pub unsafe fn can_translate_messages(&self) -> bool
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pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn get(&self, property: GodotString) -> Variant
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pub unsafe fn get_class(&self) -> GodotString
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pub unsafe fn get_incoming_connections(&self) -> VariantArray
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pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
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pub unsafe fn get_instance_id(&self) -> i64
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pub unsafe fn get_meta(&self, name: GodotString) -> Variant
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pub unsafe fn get_meta_list(&self) -> StringArray
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pub unsafe fn get_method_list(&self) -> VariantArray
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pub unsafe fn get_property_list(&self) -> VariantArray
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pub unsafe fn get_script(&self) -> Option<Reference>
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pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
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&self,
signal: GodotString
) -> VariantArray
pub unsafe fn get_signal_list(&self) -> VariantArray
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pub unsafe fn has_meta(&self, name: GodotString) -> bool
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pub unsafe fn has_method(&self, method: GodotString) -> bool
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pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
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pub unsafe fn is_blocking_signals(&self) -> bool
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pub unsafe fn is_class(&self, class: GodotString) -> bool
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pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
pub unsafe fn is_queued_for_deletion(&self) -> bool
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pub unsafe fn notification(&mut self, what: i64, reversed: bool)
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pub unsafe fn property_list_changed_notify(&mut self)
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pub unsafe fn remove_meta(&mut self, name: GodotString)
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pub unsafe fn set(&mut self, property: GodotString, value: Variant)
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pub unsafe fn set_block_signals(&mut self, enable: bool)
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pub unsafe fn set_deferred(&mut self, property: GodotString, value: Variant)
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pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub unsafe fn set_message_translation(&mut self, enable: bool)
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pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
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pub unsafe fn set_script(&mut self, script: Option<Reference>)
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pub unsafe fn to_string(&mut self) -> GodotString
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pub unsafe fn tr(&self, message: GodotString) -> GodotString
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pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Geometry
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impl Copy for Geometry
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impl Debug for Geometry
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impl Deref for Geometry
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impl DerefMut for Geometry
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impl FromVariant for Geometry
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fn from_variant(variant: &Variant) -> Result<Geometry, FromVariantError>
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impl GodotObject for Geometry
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Geometry
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Geometry
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unsafe fn to_sys(&self) -> *mut c_void
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impl ToVariant for Geometry
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Geometry
impl !Send for Geometry
impl !Sync for Geometry
impl Unpin for Geometry
impl UnwindSafe for Geometry
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,