[−][src]Struct gdnative::CubeMap
core class CubeMap
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
CubeMap inherits methods from:
Methods
impl CubeMap
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Constants
pub const SIDE_BOTTOM: i64
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pub const FLAGS_DEFAULT: i64
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pub const FLAG_MIPMAPS: i64
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pub const FLAG_REPEAT: i64
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pub const SIDE_TOP: i64
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pub const STORAGE_COMPRESS_LOSSY: i64
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pub const SIDE_LEFT: i64
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pub const SIDE_RIGHT: i64
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pub const SIDE_FRONT: i64
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pub const FLAG_FILTER: i64
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pub const STORAGE_RAW: i64
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pub const STORAGE_COMPRESS_LOSSLESS: i64
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pub const SIDE_BACK: i64
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impl CubeMap
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pub fn new() -> CubeMap
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pub fn new_ref(&self) -> CubeMap
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Creates a new reference to the same reference-counted object.
pub fn get_flags(&self) -> i64
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pub fn get_height(&self) -> i64
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pub fn get_lossy_storage_quality(&self) -> f64
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pub fn get_side(&self, side: i64) -> Option<Image>
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pub fn get_storage(&self) -> CubeMapStorage
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pub fn get_width(&self) -> i64
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pub fn set_flags(&mut self, flags: i64)
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pub fn set_lossy_storage_quality(&mut self, quality: f64)
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pub fn set_side(&mut self, side: i64, image: Option<Image>)
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pub fn set_storage(&mut self, mode: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for CubeMap
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impl Debug for CubeMap
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impl Deref for CubeMap
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impl DerefMut for CubeMap
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impl Drop for CubeMap
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impl FromVariant for CubeMap
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fn from_variant(variant: &Variant) -> Result<CubeMap, FromVariantError>
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impl GodotObject for CubeMap
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> CubeMap
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unsafe fn from_return_position_sys(obj: *mut c_void) -> CubeMap
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for CubeMap
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impl ToVariant for CubeMap
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for CubeMap
impl !Send for CubeMap
impl !Sync for CubeMap
impl Unpin for CubeMap
impl UnwindSafe for CubeMap
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,