[−][src]Struct gdnative::ClippedCamera
core class ClippedCamera
inherits Camera
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
ClippedCamera
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using ClippedCamera::free
.
Class hierarchy
ClippedCamera inherits methods from:
Methods
impl ClippedCamera
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Constants
pub const CLIP_PROCESS_PHYSICS: i64
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pub const CLIP_PROCESS_IDLE: i64
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impl ClippedCamera
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pub fn new() -> ClippedCamera
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using ClippedCamera::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn add_exception(&mut self, node: Option<Object>)
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pub unsafe fn add_exception_rid(&mut self, rid: Rid)
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pub unsafe fn clear_exceptions(&mut self)
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pub unsafe fn get_clip_offset(&self) -> f64
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pub unsafe fn get_collision_mask(&self) -> i64
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pub unsafe fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub unsafe fn get_margin(&self) -> f64
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pub unsafe fn get_process_mode(&self) -> ClippedCameraProcessMode
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pub unsafe fn is_clip_to_areas_enabled(&self) -> bool
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pub unsafe fn is_clip_to_bodies_enabled(&self) -> bool
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pub unsafe fn remove_exception(&mut self, node: Option<Object>)
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pub unsafe fn remove_exception_rid(&mut self, rid: Rid)
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pub unsafe fn set_clip_to_areas(&mut self, enable: bool)
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pub unsafe fn set_clip_to_bodies(&mut self, enable: bool)
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pub unsafe fn set_collision_mask(&mut self, mask: i64)
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pub unsafe fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
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pub unsafe fn set_margin(&mut self, margin: f64)
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pub unsafe fn set_process_mode(&mut self, process_mode: i64)
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pub unsafe fn to_camera(&self) -> Camera
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Camera>
pub const KEEP_WIDTH: i64
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pub const KEEP_HEIGHT: i64
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pub const DOPPLER_TRACKING_IDLE_STEP: i64
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pub const PROJECTION_PERSPECTIVE: i64
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pub const PROJECTION_ORTHOGONAL: i64
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pub const DOPPLER_TRACKING_PHYSICS_STEP: i64
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pub const DOPPLER_TRACKING_DISABLED: i64
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pub const PROJECTION_FRUSTUM: i64
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pub unsafe fn clear_current(&mut self, enable_next: bool)
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pub unsafe fn get_camera_rid(&self) -> Rid
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pub unsafe fn get_camera_transform(&self) -> Transform
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pub unsafe fn get_cull_mask(&self) -> i64
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pub unsafe fn get_cull_mask_bit(&self, layer: i64) -> bool
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pub unsafe fn get_doppler_tracking(&self) -> CameraDopplerTracking
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pub unsafe fn get_environment(&self) -> Option<Environment>
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pub unsafe fn get_fov(&self) -> f64
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pub unsafe fn get_frustum(&self) -> VariantArray
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pub unsafe fn get_frustum_offset(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_h_offset(&self) -> f64
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pub unsafe fn get_keep_aspect_mode(&self) -> CameraKeepAspect
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pub unsafe fn get_projection(&self) -> CameraProjection
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pub unsafe fn get_size(&self) -> f64
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pub unsafe fn get_v_offset(&self) -> f64
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pub unsafe fn get_zfar(&self) -> f64
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pub unsafe fn get_znear(&self) -> f64
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pub unsafe fn is_current(&self) -> bool
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pub unsafe fn is_position_behind(
&self,
world_point: Vector3D<f32, UnknownUnit>
) -> bool
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&self,
world_point: Vector3D<f32, UnknownUnit>
) -> bool
pub unsafe fn make_current(&mut self)
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pub unsafe fn project_local_ray_normal(
&self,
screen_point: Vector2D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
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&self,
screen_point: Vector2D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
pub unsafe fn project_position(
&self,
screen_point: Vector2D<f32, UnknownUnit>,
z_depth: f64
) -> Vector3D<f32, UnknownUnit>
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&self,
screen_point: Vector2D<f32, UnknownUnit>,
z_depth: f64
) -> Vector3D<f32, UnknownUnit>
pub unsafe fn project_ray_normal(
&self,
screen_point: Vector2D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
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&self,
screen_point: Vector2D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
pub unsafe fn project_ray_origin(
&self,
screen_point: Vector2D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
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&self,
screen_point: Vector2D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
pub unsafe fn set_cull_mask(&mut self, mask: i64)
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pub unsafe fn set_cull_mask_bit(&mut self, layer: i64, enable: bool)
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pub unsafe fn set_current(&mut self, arg0: bool)
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pub unsafe fn set_doppler_tracking(&mut self, mode: i64)
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pub unsafe fn set_environment(&mut self, env: Option<Environment>)
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pub unsafe fn set_fov(&mut self, arg0: f64)
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pub unsafe fn set_frustum(
&mut self,
size: f64,
offset: Vector2D<f32, UnknownUnit>,
z_near: f64,
z_far: f64
)
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&mut self,
size: f64,
offset: Vector2D<f32, UnknownUnit>,
z_near: f64,
z_far: f64
)
pub unsafe fn set_frustum_offset(&mut self, arg0: Vector2D<f32, UnknownUnit>)
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pub unsafe fn set_h_offset(&mut self, ofs: f64)
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pub unsafe fn set_keep_aspect_mode(&mut self, mode: i64)
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pub unsafe fn set_orthogonal(&mut self, size: f64, z_near: f64, z_far: f64)
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pub unsafe fn set_perspective(&mut self, fov: f64, z_near: f64, z_far: f64)
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pub unsafe fn set_projection(&mut self, arg0: i64)
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pub unsafe fn set_size(&mut self, arg0: f64)
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pub unsafe fn set_v_offset(&mut self, ofs: f64)
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pub unsafe fn set_zfar(&mut self, arg0: f64)
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pub unsafe fn set_znear(&mut self, arg0: f64)
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pub unsafe fn unproject_position(
&self,
world_point: Vector3D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
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&self,
world_point: Vector3D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for ClippedCamera
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fn clone(&self) -> ClippedCamera
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fn clone_from(&mut self, source: &Self)
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impl Copy for ClippedCamera
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impl Debug for ClippedCamera
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impl Deref for ClippedCamera
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impl DerefMut for ClippedCamera
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impl Free for ClippedCamera
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unsafe fn godot_free(self)
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impl FromVariant for ClippedCamera
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fn from_variant(variant: &Variant) -> Result<ClippedCamera, FromVariantError>
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impl GodotObject for ClippedCamera
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ClippedCamera
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ClippedCamera
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for ClippedCamera
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fn construct() -> ClippedCamera
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impl QueueFree for ClippedCamera
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for ClippedCamera
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ClippedCamera
impl !Send for ClippedCamera
impl !Sync for ClippedCamera
impl Unpin for ClippedCamera
impl UnwindSafe for ClippedCamera
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,