[−][src]Struct gdnative::CharFXTransform
core class CharFXTransform
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
CharFXTransform inherits methods from:
Methods
impl CharFXTransform
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pub fn new() -> CharFXTransform
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pub fn new_ref(&self) -> CharFXTransform
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Creates a new reference to the same reference-counted object.
pub fn get_absolute_index(&mut self) -> i64
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pub fn get_character(&mut self) -> i64
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pub fn get_color(&mut self) -> Color
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pub fn get_elapsed_time(&mut self) -> f64
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pub fn get_environment(&mut self) -> Dictionary
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pub fn get_offset(&mut self) -> Vector2D<f32, UnknownUnit>
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pub fn get_relative_index(&mut self) -> i64
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pub fn is_visible(&mut self) -> bool
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pub fn set_absolute_index(&mut self, index: i64)
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pub fn set_character(&mut self, character: i64)
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pub fn set_color(&mut self, color: Color)
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pub fn set_elapsed_time(&mut self, time: f64)
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pub fn set_environment(&mut self, environment: Dictionary)
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pub fn set_offset(&mut self, offset: Vector2D<f32, UnknownUnit>)
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pub fn set_relative_index(&mut self, index: i64)
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pub fn set_visibility(&mut self, visibility: bool)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for CharFXTransform
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fn clone(&self) -> CharFXTransform
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fn clone_from(&mut self, source: &Self)
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impl Debug for CharFXTransform
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impl Deref for CharFXTransform
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impl DerefMut for CharFXTransform
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impl Drop for CharFXTransform
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impl FromVariant for CharFXTransform
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fn from_variant(variant: &Variant) -> Result<CharFXTransform, FromVariantError>
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impl GodotObject for CharFXTransform
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> CharFXTransform
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unsafe fn from_return_position_sys(obj: *mut c_void) -> CharFXTransform
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for CharFXTransform
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fn construct() -> CharFXTransform
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impl ToVariant for CharFXTransform
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for CharFXTransform
impl !Send for CharFXTransform
impl !Sync for CharFXTransform
impl Unpin for CharFXTransform
impl UnwindSafe for CharFXTransform
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,