[−][src]Struct gdnative::CSGCylinder
core class CSGCylinder
inherits CSGPrimitive
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
CSGCylinder
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using CSGCylinder::free
.
Class hierarchy
CSGCylinder inherits methods from:
Methods
impl CSGCylinder
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pub fn new() -> CSGCylinder
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using CSGCylinder::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn get_height(&self) -> f64
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pub unsafe fn get_material(&self) -> Option<Material>
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pub unsafe fn get_radius(&self) -> f64
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pub unsafe fn get_sides(&self) -> i64
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pub unsafe fn get_smooth_faces(&self) -> bool
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pub unsafe fn is_cone(&self) -> bool
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pub unsafe fn set_cone(&mut self, cone: bool)
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pub unsafe fn set_height(&mut self, height: f64)
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pub unsafe fn set_material(&mut self, material: Option<Material>)
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pub unsafe fn set_radius(&mut self, radius: f64)
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pub unsafe fn set_sides(&mut self, sides: i64)
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pub unsafe fn set_smooth_faces(&mut self, smooth_faces: bool)
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pub unsafe fn to_csg_primitive(&self) -> CSGPrimitive
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Up-cast.
pub unsafe fn to_csg_shape(&self) -> CSGShape
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Up-cast.
pub unsafe fn to_geometry_instance(&self) -> GeometryInstance
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Up-cast.
pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = CSGPrimitive>
pub unsafe fn is_inverting_faces(&mut self) -> bool
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pub unsafe fn set_invert_faces(&mut self, invert_faces: bool)
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pub unsafe fn to_csg_shape(&self) -> CSGShape
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Up-cast.
pub unsafe fn to_geometry_instance(&self) -> GeometryInstance
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Up-cast.
pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for CSGCylinder
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fn clone(&self) -> CSGCylinder
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fn clone_from(&mut self, source: &Self)
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impl Copy for CSGCylinder
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impl Debug for CSGCylinder
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impl Deref for CSGCylinder
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type Target = CSGPrimitive
The resulting type after dereferencing.
fn deref(&self) -> &CSGPrimitive
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impl DerefMut for CSGCylinder
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fn deref_mut(&mut self) -> &mut CSGPrimitive
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impl Free for CSGCylinder
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unsafe fn godot_free(self)
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impl FromVariant for CSGCylinder
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fn from_variant(variant: &Variant) -> Result<CSGCylinder, FromVariantError>
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impl GodotObject for CSGCylinder
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> CSGCylinder
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unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGCylinder
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for CSGCylinder
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fn construct() -> CSGCylinder
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impl QueueFree for CSGCylinder
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for CSGCylinder
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for CSGCylinder
impl !Send for CSGCylinder
impl !Sync for CSGCylinder
impl Unpin for CSGCylinder
impl UnwindSafe for CSGCylinder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,