[−][src]Struct gdnative::AudioEffectLimiter
core class AudioEffectLimiter
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectLimiter inherits methods from:
Methods
impl AudioEffectLimiter
[src]
pub fn new() -> AudioEffectLimiter
[src]
pub fn new_ref(&self) -> AudioEffectLimiter
[src]
Creates a new reference to the same reference-counted object.
pub fn get_ceiling_db(&self) -> f64
[src]
pub fn get_soft_clip_db(&self) -> f64
[src]
pub fn get_soft_clip_ratio(&self) -> f64
[src]
pub fn get_threshold_db(&self) -> f64
[src]
pub fn set_ceiling_db(&mut self, ceiling: f64)
[src]
pub fn set_soft_clip_db(&mut self, soft_clip: f64)
[src]
pub fn set_soft_clip_ratio(&mut self, soft_clip: f64)
[src]
pub fn set_threshold_db(&mut self, threshold: f64)
[src]
pub fn to_audio_effect(&self) -> AudioEffect
[src]
Up-cast.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = AudioEffect>
pub fn new_ref(&self) -> AudioEffect
[src]
Creates a new reference to the same reference-counted object.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AudioEffectLimiter
[src]
fn clone(&self) -> AudioEffectLimiter
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for AudioEffectLimiter
[src]
impl Deref for AudioEffectLimiter
[src]
type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
[src]
impl DerefMut for AudioEffectLimiter
[src]
fn deref_mut(&mut self) -> &mut AudioEffect
[src]
impl Drop for AudioEffectLimiter
[src]
impl FromVariant for AudioEffectLimiter
[src]
fn from_variant(
variant: &Variant
) -> Result<AudioEffectLimiter, FromVariantError>
[src]
variant: &Variant
) -> Result<AudioEffectLimiter, FromVariantError>
impl GodotObject for AudioEffectLimiter
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioEffectLimiter
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectLimiter
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl Instanciable for AudioEffectLimiter
[src]
fn construct() -> AudioEffectLimiter
[src]
impl ToVariant for AudioEffectLimiter
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for AudioEffectLimiter
impl !Send for AudioEffectLimiter
impl !Sync for AudioEffectLimiter
impl Unpin for AudioEffectLimiter
impl UnwindSafe for AudioEffectLimiter
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Export for T where
T: GodotObject + ToVariant,
[src]
T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,