[−][src]Struct gdnative::AudioEffectEQ
core class AudioEffectEQ
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectEQ inherits methods from:
Methods
impl AudioEffectEQ
[src]
pub fn new() -> AudioEffectEQ
[src]
pub fn new_ref(&self) -> AudioEffectEQ
[src]
Creates a new reference to the same reference-counted object.
pub fn get_band_count(&self) -> i64
[src]
pub fn get_band_gain_db(&self, band_idx: i64) -> f64
[src]
pub fn set_band_gain_db(&mut self, band_idx: i64, volume_db: f64)
[src]
pub fn to_audio_effect(&self) -> AudioEffect
[src]
Up-cast.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = AudioEffect>
pub fn new_ref(&self) -> AudioEffect
[src]
Creates a new reference to the same reference-counted object.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AudioEffectEQ
[src]
fn clone(&self) -> AudioEffectEQ
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for AudioEffectEQ
[src]
impl Deref for AudioEffectEQ
[src]
type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
[src]
impl DerefMut for AudioEffectEQ
[src]
fn deref_mut(&mut self) -> &mut AudioEffect
[src]
impl Drop for AudioEffectEQ
[src]
impl FromVariant for AudioEffectEQ
[src]
fn from_variant(variant: &Variant) -> Result<AudioEffectEQ, FromVariantError>
[src]
impl GodotObject for AudioEffectEQ
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioEffectEQ
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectEQ
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl Instanciable for AudioEffectEQ
[src]
fn construct() -> AudioEffectEQ
[src]
impl ToVariant for AudioEffectEQ
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for AudioEffectEQ
impl !Send for AudioEffectEQ
impl !Sync for AudioEffectEQ
impl Unpin for AudioEffectEQ
impl UnwindSafe for AudioEffectEQ
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Export for T where
T: GodotObject + ToVariant,
[src]
T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,